I suppose it'd be a nice beginner hold if it weren't for all the needless empty rooms, plus some odd not need elements appearing here and there. Way too many "
hidden"
paths through broken walls which is annoying. Also a large part of the last level had the player entering on force arrows which I hate because you can't re-enter with a better starting position without going to the restore screen.
Finally, not a checkpoint in sight.
Not that many rooms needed them, but it'd be nice to give the player a chance to save the progress at the end of each level and in some of the later rooms.
A few pluses are there were a few decent ideas, and a nice progress of difficulty that'd be fitting for someone who'd never played DROD before to try.
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And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "
Bridges and Balloons"