ErikH2000 wrote:
Oh, and I think that allowing characters to take two moves in succession is possibly going to be a problem, since it is a sort of "double move" and may be important in a few situations (it is also something the end characters can do, but not anyone else, which is a bit unfair).
It's a good point that I hadn't considered. We might also try setting the starting player forward by one space on each cycle. So cycle 1 starts with player 1, cycle 2 starts with player 2, and so on. Whenever you get to go first on a cycle, you'd end up being the last player on the next cycle.
What do you think?
-Erik
Hmm... That sounds like a good idea, although it would allow a double move to occur if each cycle begins by following the order in contrary motion to the last turn. Perhaps what would be better is the opposite of what you have, basically a shift of players from the front to the back, along with inversions and swappings through the turns.
So, it might go like this...
Cycle 1
Turn 1 : (1, 2, 3, ... x-2, x-1, x)
Turn 2 : (x-1, x, x-2, ... 3, 1, 2)
Turn 3 : (1, 2, 3, ... x-2, x-1, x)
Turn 4 : (x-1, x, x-2, ... 3, 1, 2)
Turn 5 : (1, 2, 3, ... x-2, x-1, x)
Cycle 2
Turn 1 : (x-2, x-1, x-3, ... 2, x, 1)
Turn 2 : (x, 1, 2, ... x-1, x-2, x-3)
...
Cycle 3
Turn 1 : (x-1, x, 1, ... x-4, x-3, x-2)
Turn 2 : (x-3, x-2, x-4, ... 1, x-1, x)
...
And so on.
In other words, the system works like this:
Cycle 1
1. People's characters move once in a particular order during turn 1.
2. The order is inverted, and the first and last two characters swap positions for turn 2.
3. The order is inverted once more, and the first and last two characters are once more switched for turn 3.
4. This is repeated for turns 4 and 5.
Cycle 2
5. Cycle 2 begins with the last player being moved to the front, the new order inverted, and the first and last two players swapped like before.
6. Inversions of the order and swapping of the first and last two players continue for turns 2-5.
Cycle 3
7. The last player becomes first, the sequence is inverted and the first and last two players are swapped like before.
8. Inversions of the order and swapping of the first and last two players continue for turns 2-5.
Repeat ad infinitum (or until three people are left, in which case double moves will become inevitable, so simply inverting the sequence every turn and moving the last player to first every cycle will be sufficient).
For two players, alternate moves will probably be the most fair way to conduct the movement order.
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