Hmmmm... I really shouldn't do this in the weekend, it would probably take me many days to finish it... I've only got two artifacts now, and I've already played this a whole day.
I haven't got so many time to describe many rooms, so I've included level demos instead. Each file in the zip consists of demos of my rooms so far in a level.
Comparing this to Medroid AE, this one is much easier, but the story is much more intense (quite disturbing as well). The puzzles are much slower now, and it feels more sedate, but where I am now it just feels a bit mixed.
There are some things I do not like:
Let's start with my main gripe, there's a lot of spelling mistakes in there. I will put those in a seperate post, as it is really a very long list. Metroid AE doesn't really require you to read this much, but spelling errors here really does detract the joy of this hold. I spent much more time reading than playing rooms, and I hope that was not the intention (the story was good, but I'm not too sure about the amount of text. it feels too much.)
Going back to the ship takes really a lot of time, but that's not really a problem. The next time I will do it with save/restore.
Oh, and the first "
boss"
room, the one with the tar mother and some fuses. I can see a lot of scripts there, but if you see my demo, I just don't understand how to get rid of the person in the middle.
Tallon 3N3E: The red door is really not needed?
The things I do like are:
The scripting is great! I haven't found any problems with it. That's quite unique, but then this time I'm only testing it in a beta phase.
The secret rooms look great as well! Did you really draw those things yourself?
The puzzles are good as well. THe one where you need the spawned roaches to block a queen is really cool.
Oh, and this is a great hold. I can wait to play the real Prime after playing this...
-- Tim
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