Dragon Fogel
Level: Smitemaster
Rank Points: 2467
Registered: 06-21-2014
IP: Logged
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Re: Pushing different sorts of clones into water. (+2)
Testing in 5.1.1.424X.
-Pushing a waterskipper clone onto deep water or shallow water is not fatal.
-Pushing a puff clone into hot tiles is fatal.
-Pushing a fegundo clone into a firetrap is not fatal.
-Pushing a construct clone into oremites is fatal.
-Wubba clones survive on spikes.
-Moving a platform on water from under a waterskipper clone is not fatal.
-Dropping a bridge under a waterskipper clone and creating water by doing so is not fatal.
-Puff clones continue to be the winner when pushed into puffs or puffs are pushed into them. I'm guessing this is intentional at this point, but since it was raised I'm noting it for completeness.
Shallow water tests:
I'm only testing for three roles with different default behavior at the moment. If it's considered necessary to check every role, well, I'll get on that but it'll take me a while.
-Pushing an aumtlich clone into shallow water is fatal if shallow water traversal is set to default or Cannot enter, not fatal if a power token is activated with the above setting, and not fatal if shallow water traversal is set to Wades or Hides.
-Pushing a Beethro clone into shallow water is fatal if shallow water traversal is set to Cannot enter, unless a power token is activated. It is not fatal otherwise.
-Pushing a soldier clone into shallow water is fatal if shallow water traversal is set to Cannot enter, unless a power token is activated. It is not fatal otherwise.
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