I *think* this is just an order of operations quirk. If you reverse movement order the mimic will be processed before the decoy so the caber check will come after the push move, rather than before. Because Beethro's move comes first, where a monster comes last, I assume what's happening is that, 'is this entity on a caber' check comes first for Beethro and last for monsters, hence why he survives (this check comes before the mimic has pushed him onto the caber, whereas the monster check comes after the monster has been pushed). This is further backed up by the fact that if you turn so the mimic pushes Beethro off the caber (i.e. the turn where Beethro starts on the Caber), Beethro will still die, even though he is not standing on the caber at the end of the turn. This is because Beethro's check for whether he's on a caber comes after he has moved but before anything else, in between Beethro turning and the mimic pushing him off, if you will. As a result, Beethro is considered to be under a caber, so he dies at the end of the turn, after he has been pushed off the caber by the mimic.
I think that the reason why you can't get under a sword is that the sword *always* kills when there is contact, whereas the caber doesn't (it can push too) so the check for swords is different - as soon as there is contact with a sword, it dies, regardless of when it occurs during a turn. EDIT: I forgot to check turn order in this room hence why this is incorrect.
It's weird,
but I think it's consistent. I don't think there's much of a practical use of the interaction anyway, but I can't decide whether I think it's a bug or not.
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[Last edited by navithmastero at 06-08-2018 09:05 PM]