Okay, uh, just for reference, and because I don't know whether it will actually have a bearing later on in the hold, the doors at (2,2), (3,1), (4,2), (8,2), (2,13), (4,13), (5,14) and (8,13) I left up in the entrance room, with the rest of them down, giving me a seed of 49884.
Okay, after the first level, my stats are:
HP: 198
ATK: 18
DEF: 18
GR: 51
REP: 51
I've no idea if this is any good so I'll just carry on playing and see if I run into any problems.
EDIT: Due to the price of the items, I will be replaying in order to get up to 55 greckles so that I can purchase both the wooden sword and wooden shield.
And thus I ended with the same DEF and ATK, but with 56 greckles and 182 HP.
Some general notes so far:
-All of the custom monsters have a '!' in front of their names: e.g. '!Alpha Roach' - you may wanna change this.
-Also, the bags of gold display on top of the monster, unlike other monsters. If you can, I think it might be nicer to display these underneath

-In the description for the Third Floor, 'form' should be 'from'.
-The deepspaces style in Third Floor was a little bit harsh on the eyes, I know there's not much you can do about it, but possibly consider swapping styles with another level?
Okay, I've played up to the Third Floor, but it's become pretty clear that I've not optimised well enough.
This is a super super cool concept, and like Luc's said, it speaks for itself. It is really unique and not like anything else out there, I would highly recommend checking this out. This hold reminded me (and Luc said that this was a major inspiration) of a board game called Labyrinth, so if you've played that, you'll recognise the similarities.
A couple tips for future players:
-If you push a column north and then push it south immediately afterwards, the same thing *does not* come back, which means that you can stand still towards the sides of the board and constantly replace stuff if you so choose.
-Greckles are very important!
-Each level *is not* independent of the next. For example, you take a yellow key from one level to the next and it will help you there. It is worth saving yellow keys particularly.
-The pickaxe may be more important than you think.
____________________________
Member of the Snake Appreciation Society
One of your local HAs.
My stuff:
Click here to view the secret text
[Last edited by navithmastero at 04-05-2018 10:21 PM]