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Caravel Forum : Caravel Boards : Contests : Hold Title Mixup Contest Voting (A multiple question poll)
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RankEntryAverageStandard Deviation
1When You Wish Upon a Tar8.751.2990381056767
2Sad Trombone8.51.5
3Octodecaphobia8.43751.2231491119238
4Ode to Decoy8.31251.3095204274848
5Sticks and Stones8.251.6007810593582
6Manipulate the Snakes8.06251.4776988021921
7Gentryii-yi-yi!!82.031009601159
8Dischorran's and Larrymurks' XTREME Puzzle Extravaganza Platinum Edition Reloaded7.93752.2491317769308
9Caeser Salad with Thousand Island Dressing7.8751.8328597873269
10This Architect Couldn't Follow the Rules7.56251.7666617531378
11Bad Evil Restaurant II: Electric Boogaloo7.3751.9960899278339
12The Five Stages to Baking7.31251.7577951388032
13Exit Point7.252.3584952830142
14Recursion Aversion7.1252.2878756522154
15That is NOT how that is supposed to work.6.53.061862178479
16Dischorran Pizza6.3752.4717149916606
17I've Had It With These Mothergrebbin' Snakes On This Mothergrebbin' Euclidean Plane4.43753.7243917288599
Manipulate the Snakes
12345678910
Average Vote 8.0625
Standard Deviation 1.4776988021921

Ode to Decoy
12345678910
Average Vote 8.3125
Standard Deviation 1.3095204274848

Sticks and Stones
12345678910
Average Vote 8.25
Standard Deviation 1.6007810593582

Dischorran's and Larrymurks' XTREME Puzzle Extravaganza Platinum Edition Reloaded
12345678910
Average Vote 7.9375
Standard Deviation 2.2491317769308

Caeser Salad with Thousand Island Dressing
12345678910
Average Vote 7.875
Standard Deviation 1.8328597873269

Sad Trombone
12345678910
Average Vote 8.5
Standard Deviation 1.5

Bad Evil Restaurant II: Electric Boogaloo
12345678910
Average Vote 7.375
Standard Deviation 1.9960899278339

Exit Point
12345678910
Average Vote 7.25
Standard Deviation 2.3584952830142

This Architect Couldn't Follow the Rules
12345678910
Average Vote 7.5625
Standard Deviation 1.7666617531378

That is NOT how that is supposed to work.
12345678910
Average Vote 6.5
Standard Deviation 3.061862178479

Recursion Aversion
12345678910
Average Vote 7.125
Standard Deviation 2.2878756522154

Dischorran Pizza
12345678910
Average Vote 6.375
Standard Deviation 2.4717149916606

Octodecaphobia
12345678910
Average Vote 8.4375
Standard Deviation 1.2231491119238

The Five Stages to Baking
12345678910
Average Vote 7.3125
Standard Deviation 1.7577951388032

When You Wish Upon a Tar
12345678910
Average Vote 8.75
Standard Deviation 1.2990381056767

Gentryii-yi-yi!!
12345678910
Average Vote 8
Standard Deviation 2.031009601159

I've Had It With These Mothergrebbin' Snakes On This Mothergrebbin' Euclidean Plane
12345678910
Average Vote 4.4375
Standard Deviation 3.7243917288599
Total Votes 19 100%
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Xindaris
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icon Hold Title Mixup Contest Voting (+2)  
Here it is, the long-awaited voting thread for this contest! Order of entries in hold/here determined via randomization for hopefully maximum fairness.

Let me know if you notice any bugs in your entry or even bugs in other people's entries! Some entries were missing "this entry is finished" stairs/scripts OR "return to hub" stairs/scripts; I added the former to all those missing, and the latter to those I felt I could without breaking anything. I had to sort of guess at where multi-level or multi-entrance holds wanted me to put the main entrance or hook up other entrances in some cases, so let me know if I made a mistake.

Also, a few multi-level entries neglected to title their levels as instructed (Given Title: Level Title) so I renamed those levels myself.

Please finish up your voting by Local Time:07-15-2017 at 06:00 AM, which is negative 13 weeks, 2 days from now!

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07-01-2017 at 05:20 AM
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Xindaris
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File: Hold Title Mixup Contest Compilation Anonymized.hold (2.8 MB)
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icon Re: Hold Title Mixup Contest Voting (+2)  
And here is the hold in question! Now watch me need to update this post like twenty times in the next 48 hours.

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[Last edited by Xindaris at 07-04-2017 01:32 AM]
07-01-2017 at 05:20 AM
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disoriented
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icon Re: Hold Title Mixup Contest Voting (0)  
I think there needs to be an indicator of what levels have been completed (staircase lights?) Otherwise it's really hard to know.

Not all entries appear to have a regular staircase back to the hub.

Also the hub needs a checkpoint under each scroll.

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[Last edited by disoriented at 07-01-2017 06:49 AM]
07-01-2017 at 05:57 AM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (+1)  
UPDATE:
If you sent me a PM before the time of this post pointing out an issue with your entry, I've fixed that in the requested way. I also added a checkpoint to the hub...one checkpoint per entry seems a ridiculous number of checkpoints in a pretty small space.

No time to mess with "finished level lights" right now, I'm going to hope people are capable of remembering which levels they've beaten for the moment.

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[Last edited by Xindaris at 07-01-2017 03:13 PM]
07-01-2017 at 03:12 PM
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Dragon Fogel
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icon Re: Hold Title Mixup Contest Voting (+1)  
Mothergrebbin' Snakes 1S seems unbeatable. I was able to clear out the giants, but even standing next to the south arrow and stepping on it at the earliest possible moment, the briar flooded the room exit before I even got to the tunnel.

The only thing I could theoretically do is block it with the serpent, but I don't see how that could even work. Even if I get the serpent to move west when the red doors open, the briar traps it immediately.

Edit: Not sure 1E is possible either, I have yet to find a way of timing things so the puff either goes after the serpent instead of me, or the serpent heads south and collides with the puff. If it is possible, it's really annoying.

Edit again: 1N too! Because of how the loops are set up, the adder can't get longer than 7 tiles, which isn't enough to hold down the plate.

[Last edited by Dragon Fogel at 07-01-2017 06:06 PM]
07-01-2017 at 05:46 PM
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disoriented
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icon Re: Hold Title Mixup Contest Voting (0)  
A few notes on mine:


In "The Five Stages of Baking" room 5N, there needs to be a scripted character to set the player role back to Beethro. This is because it's possible to exit "5. Finding the Eggsit" as a fegundo.
(P.S. The original maze that inspired this room can be found here, and the one for the secret room here)

For "Recursion Aversion", the solution to the fractal maze is here.

For "Sticks and Stones", the final level is supposed to unlock once you've cleared levels one, two, and three. If you go through the tutorial twice, the final level may show as locked once more. To fix this, go back into one of the other levels and then leave. I can tweak the map scripting before the compilation is promoted.
Also, checkpoints don't seem to work in rooms that contain the Living Stone Head. Not sure how to fix that.
Many of these levels were sourced from the logicmazes site. Here's some detail on the puzzle in Level Three: 1S1W. (This room is actually broken in the hold because the player isn't locked into the maze chamber once they enter. I'll fix this for the compilation.)

Thanks to these cool folks for testing stuff out: blorx1, Dischorran, Crimson Moon, Insoluble.


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[Last edited by disoriented at 07-15-2017 01:18 AM]
07-01-2017 at 07:26 PM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (+1)  
UPDATE AGAIN:
The author of Mothergrebbin' Snakes has acknowledged the errors in that entry and asked to be dropped from the competition. The new version has that entry dummied out and its requirement for the "hold clear condition" removed. I can't edit the poll, so I'll just disregard that entry in the ranking.

Sorry it didn't work out. When it's time to recompile this thing for HA maybe we'll see about repairing those errors and including it anyway.

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[Last edited by Xindaris at 07-01-2017 07:39 PM]
07-01-2017 at 07:38 PM
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uncopy2002
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icon Re: Hold Title Mixup Contest Voting (0)  
Gentryii-yi-yi!!: 1N1E

C h a l l e n g e !
 Don't take the decoy potion. 

07-02-2017 at 10:19 AM
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disoriented
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File: HTMCC Gentryii-yi-yi 1N1E Victory.demo (15.8 KB)
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icon Re: Hold Title Mixup Contest Voting (+1)  
quote:
uncopy2002 wrote:
Gentryii-yi-yi!!: 1N1E

C h a l l e n g e !
 Don't take the decoy potion. 



Aye captain

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07-02-2017 at 11:05 PM
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Dragon Fogel
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icon Re: Hold Title Mixup Contest Voting (0)  
So has anyone found the magic move sequence for Dischorran Pizza: The Cave 3W yet?

I've already settled on my rating for it but it would be nice to actually see the end of this entry.

(Also, I request making this room unrequired in the final published version.)
07-03-2017 at 12:21 AM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (0)  
The hold is Anyone Edit, so you can "cheat" and just use F5 to put yourself past the clear gate (any of them), but won't be able to make demos.

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[Last edited by Xindaris at 07-03-2017 01:22 AM]
07-03-2017 at 01:22 AM
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superluminal
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icon Re: Hold Title Mixup Contest Voting (0)  
I'm voting publicly, cause I don't know how [hideuntil] tags work!

Click here to view the secret text

This was a great contest! I'm glad I could participate (to at least some degree)!

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spacelike
07-03-2017 at 02:52 AM
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Resert On
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File: HTMCC Dischorran Pizza The Cave 3W Victory.demo (2.4 KB)
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icon Re: Hold Title Mixup Contest Voting (0)  
quote:
Dragon Fogel wrote:
So has anyone found the magic move sequence for Dischorran Pizza: The Cave 3W yet?

I've already settled on my rating for it but it would be nice to actually see the end of this entry.

(Also, I request making this room unrequired in the final published version.)

My brother found the magic move sequence. Here the demo.

-=-=-=-=-=-=-=-=-=-
Anyone know what GMT that used by [unhidetime]?

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07-03-2017 at 08:28 AM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (0)  
GMT means Greenwich Mean Time. It's not really important; you can set the date correctly, take a guess at what time it is, and then use Preview Reply Message to see how much it's off by and fix that. As long as the forum settings are displaying your own local time correctly this works fine.

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[Last edited by Xindaris at 07-03-2017 03:14 PM]
07-03-2017 at 03:13 PM
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disoriented
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icon Re: Hold Title Mixup Contest Voting (0)  
Dischorran Pizza: Shattered Mine: The Entrance: stairs end the hold.

Also, is it possible to make it to 2N? The blue gate stays open after beating the rooms. EDIT: It looks like 1E, 2E, 3E, and 1N2E are marked as required but are inaccessible.

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[Last edited by disoriented at 07-03-2017 11:46 PM]
07-03-2017 at 10:33 PM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (0)  
Fixed those stairs ending the hold in latest update, sorry for the error there.

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07-03-2017 at 10:56 PM
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Dragon Fogel
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icon Re: Hold Title Mixup Contest Voting (0)  
The inaccessible rooms are still inaccessible and marked as required, so the entry currently can't be completed.
07-04-2017 at 12:38 AM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (0)  
UPDATE:

Fixed inaccessibility problem Dischorran Pizza as requested by the entry's maker. Note there is what looks like a way south in one room but no room to the south of there.

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07-04-2017 at 01:33 AM
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Sad Trombone: 2N2E

C h a l l e n g e !
 Don't use any time tokens. 


The built-in challenge is not hard enough :P
07-04-2017 at 02:28 PM
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Doom
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File: HoldTitleMixup_demos_Doom.demo (78.7 KB)
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icon Re: Hold Title Mixup Contest Voting (0)  
Here's some demos if you want to compare solutions, or see how many of your rooms broke, or something.
07-04-2017 at 04:53 PM
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KituU
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File: HTMCC Dischorran Pizza The Cave 3W Victory.demo (4.1 KB)
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icon Re: Hold Title Mixup Contest Voting (0)  
quote:
Dragon Fogel wrote:
So has anyone found the magic move sequence for Dischorran Pizza: The Cave 3W yet?

found a solution (demo attached)
Click here to view the secret text

07-04-2017 at 07:32 PM
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uncopy2002
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File: HTMCC_P.demo (88.4 KB)
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icon Re: Hold Title Mixup Contest Voting (0)  
More demos?

Here's another demo pack. Probably broke lots of rooms as well.
07-05-2017 at 02:55 PM
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Resert On
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icon Re: Hold Title Mixup Contest Voting (0)  
What Standard Deviation mean?

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07-05-2017 at 04:44 PM
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disoriented
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icon Re: Hold Title Mixup Contest Voting (+2)  
quote:
Resert On wrote:
What Standard Deviation mean?


This is the sort of thing you can google yourself.
https://en.m.wikipedia.org/wiki/Standard_deviation

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07-05-2017 at 05:23 PM
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Resert On
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icon Re: Hold Title Mixup Contest Voting (0)  
quote:
superluminal wrote:
I'm voting publicly, cause I don't know how [hideuntil] tags work!

Click here to view the secret text

This was a great contest! I'm glad I could participate (to at least some degree)!

Use this [unhidetime=7/15/2017 5:00 AM]<yourmessage>[/unhidetime]

Also, I guess [unhidetime] uses GMT 0.

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07-06-2017 at 10:18 AM
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icon Re: Hold Title Mixup Contest Voting (0)  
Some more comments.

Wow, this was a lot of entries to work through! I definitely want to commend the community for so much active involvement in architecture contests as of later. Unfortunately I was out of town for the first week of voting and so had to play through these all rather quickly. In general I tried to vote about 75% based on how much I enjoyed the level and about 25% based on how the architect chose to interpret the title. That ratio was a little off for some entries since I wasn't really able to play all of them thoroughly.

For that second bit, I mostly gave more points to creative and interesting interpretations of the title. If a level name heavily implied that a certain element should be the main focus, and the architect found a way to avoid using that element while still keeping the title appropriate I tended to rank that fairly high. Meanwhile, if an architect just did the most obvious thing possible with a level title without getting at least a little bit creative with it I tended not to rank that as highly. I also tended to give points for humor, since that seemed to be in the spirit of the contest.

Manipulate the Snakes
I really enjoyed the rooms in this one. They were pretty fun without being overly difficult for a contest. Some of the puzzles were fairly standard, but a couple had interesting tricks and linchpins. I also can't help but love the mini-map art. That definitely earned a few extra points from me. A couple of rooms had trivial unintended solutions which should probably be patched up, but I didn't deduct points for that since it's pretty much inevitable in a contest.(That applies to a few entries in this contest to be fair). If I had to pick something to criticize about this one it was the fact that the architect didn't really do much with the title other than the obvious thing. The title is a bit heavy handed, and strongly implies that the level should focus on one thing, it would have been a bit more fun to subvert that somehow. I do love me some snake manipulation though, so this one was near perfect for me.
-----------------------------------------

Ode to Decoy
A bit of advice for all architects entering contests. Don't block off rooms behind green doors in a contest entry unless you have a very good reason for it. If a room is good enough to be in the contest entry, why would you want to prevent the voters from seeing it? The difficulty level wasn't too high so it's not outlandish to expect that most players would be able to get to see the whole entry, but why risk it if it doesn't really add anything to the entry? That being said, the puzzle rooms them selves were pretty solid for the most part. I liked the nod to the classic architectural blunder at the end. Again, the title this architect had to work with was pretty prescriptive, but I really like the inclusion of rhymes to tie in with "Ode to Joy".
-----------------------------------------

Sticks and Stones
Full disclosure: I helped disoriented by doing a bit of testing for this one before he submitted it. I still absolutely love this entry. It took a bit of time to get the feel for the custom element, but once I figured out how it moved I found the puzzles to be a ton of fun. It felt a little bit like the custom element really only lent itself to one very specific kind of room. Don't get me wrong though, I liked the minotaur style mazes a lot. The final room was super fun if only because it was so different from everything else. I also thought very highly of the creative interpretation of the title. A lazy way to do this one would have been to just go with rock golems and sticks (yawn). Scripting new elements to go with the name was terrific. Lastly, I have to give bonus points for a cool level map.
-----------------------------------------

Dischorran's and Larrymurks' XTREME Puzzle Extravaganza Platinum Edition Reloaded
First of all, this was my favorite level name hands down. That gives the architect a bit of an advantage because you pretty much can't go wrong with interpreting this one. That being said, the architect definitely didn't slack here. This entry was hilarious. I absolutely loved the voice acting too. I definitely appreciate the fact that the architect went with the full level name and didn't truncate it (even though the rules technically allowed shortening in a case like this.)

The actual puzzles in this one were mostly good. Some of them were a bit on the tedious side. Most of them didn't really feel that much like the style of either architect named in the title, but that's forgivable. Even though the scripting was rather oddball at times, nothing really felt like a "guess the scripting" gocha. It was used pretty well to comedic effect. This one was definitely up there for me.
-----------------------------------------

Caeser Salad with Thousand Island Dressing
This one had some really neat puzzles. The architect kept things short with only five real puzzle rooms, but made up for it with mostly high quality rooms. The one to the west which was just an efficiency challenge was the only one that didn't feel top notch. The other rooms had neat ideas in them though and everything felt fresh. The central room was super cool too, I liked the fact that entering each of the rooms surrounding it was its own mini puzzle. I also liked the interpretation of the title a lot. You could have gone a lot of ways with this one, but a story based on a literal interpretation is a good way to go.

Since I didn't see any of the other demos do it this way:
C h a l l e n g e !
 CS: Fixing the Ingredients: lemon Juice Don't stab the rock giants until after you've hit the conquer token. 

-----------------------------------------

Sad Trombone
First things first, the sound effect is terrific. It was just as amazing as DROD's horn fail sound, and I applaud the architect for not going the obvious rout and making a hold based on stepping on horns that fail to call anyone (as interesting a level idea as that is.) The rooms in this one were really a mixed bag though. There were a couple of really neat ones towards the west. I rather enjoyed the mimic pushing room and the aumtlich room. Some of these rooms were super tedious though. The guard room was just an annoying exercise in guess-and-check, and I didn't even bother finishing the mud and spike trap room.
-----------------------------------------

Bad Evil Restaurant II: Electric Boogaloo
Yeah, I guess this felt a lot like the original Bad Evil Restaurant. This is another one for which subverting expectations from the title might have been a better way to go. At the very least it might have been better to not include a "guess the scripting" room. It's hard to vote for this one though, in the same way that it's hard to rate the original Bad Evil Restaurant. I was half tempted to just flip a coin to decide between either a 1 and 10. In the end I went with something in between though. Things I liked: the rooms that were a direct homage to the original were funny. I also chuckled at the scrolls. Things I didn't like: the hold couldn't decide if it wanted to be an all out spoof or a legit puzzle hold. The entry room includes a real actual puzzle. And while it's not my favorite and somewhat too execution heavy, it set up the expectation for the rest of the rooms. But then almost every other room I stumbled through was just silly Bad Evil Restaurant style stuff-slapped-down-any-old-where. Then somehow 2N ended up being another interesting puzzle room. It kind of made me wish that the architect had made a hold that looked like it was going to be a rubbish hold, but actually had clever puzzles hidden in each room (like in 2N). I feel like that kind of meta-troll would have been more fun that just doing the expected homage. That being said, I did leave a couple of rooms unsolved here (though I suspect that at least the unrequired room is not solvable.)
-----------------------------------------

Exit Point
I really wanted to like this one. There was obviously a lot of work put into it. But I just didn't really enjoy the custom element here. The hold seemed to focus too much on dancing around and manipulating a new element. One problem is that the element lends itself naturally to making big hordes, so a lot of rooms devolved into horde rooms. And rather than actually spending time learning the rules for how these things work I found myself just stumbling through. It was mostly guess-and-check and there weren't really many actual puzzles. Not really my kind of thing. I feel like the connection to the title is a bit vague (that the "exit point" of the level is shown to you from the beginning and that you're trying to make your way back to it?), but I may be missing some sort of cultural reference. I am glad that the architect didn't do the most obvious thing and just reference Entry Point a whole lot since that wouldn't really be fair to the folks that haven't been involved with that hold.
-----------------------------------------

This Architect Couldn't Follow the Rules
This was one of my title suggestions. I really like the interpretation of the title for this one. In my mind, the obvious thing to do with a tile like this would be to copy Xindaris's use of the title in the last architecture contest and make a troll entry. I love that the architect subverted that expectation and went with a completely different interpretation. The puzzles themselves were mostly okay. They all followed the same theme which is neat. I can't help but feel that more could have been done puzzle wise though. Most of the rooms felt a bit too similar. It's pretty clear what you need to do and it's just a matter of knowing how to manipulate the monsters into positions that will get the job done. It startes to feel a bit too samey after a while. Admittedly there were other entries with very cohesive themes that have the same issue (Octodecaphobia and Sticks and Stones for instance). But in those entries, the cohesive theme is unique enough that I didn't tire of it quickly. While I feel monster manipulation of the variety used here is pretty common. Still, the rooms were mostly fun and it was overall a solid entry.
-----------------------------------------

That is NOT how that is supposed to work.
Heh. This one was hilarious. This is pretty much my favorite interpretation of a hold title. Sure it'll present some challenges when the compilation is being compiled for publishing, but you can always just make this one unrequired. I like that the puzzles were all fairly straightforward applications of the bugs too, making them too tricky would probably have detracted from the entry. The only flaw in this one really is the fact that some of the scrolls just listed a forum topic without describing the bug, and I'm too lazy to go looking through the forums while I'm in the middle of playing. Thankfully I remembered most of these from when the posts were made (and posted one of them myself), so it wan't too much of an issue, but it would be nice for publication to include at least a brief description.
-----------------------------------------

Recursion Aversion
What a neat concept! I had never seen this puzzle before and found the idea to be fascinating. I have to admit though that I couldn't come up with a good strategy for it and just ended up looking up the solution to it here:
https://www.rit.edu/~w-k12/documents/MATH_Fractal_Maze.pdf
Still, I thought this was a neat entry and a good use of the title that was given. There are a lot of things you could have done with recursion, but this was a really creative idea.

Dischorran Pizza
This was one of my least favorite entries to play. I think there were some good rooms in here, and I think the story-line was fun, but the style of architecture just had too many things that rubbed me the wrong way. Lots of empty rooms that didn't really have a purpose filled with crumbly/secret wall paths that didn't actually lead to anything. Some of the puzzle rooms were okay, but a lot of them were just tedious. Oh man. That room with the stalwart. Ugh. Ad for the use of the title, I thought that the story was a pretty good way to go. I get the impression that the architect who submitted this maybe isn't 100% familiar with Dischorran, but that's not really their fault.

Octodecaphobia
Super cool concept. The title of this one was very interesting and I think the architect did a great job with it. I love concept holds like this where the concept is something more than just "use this combination of elements." The first room was very straightforward, but that's okay, it was a demonstration of concept. I like that the difficulty level here wasn't too intense. I had to plan things out a bit and do some counting for most of the rooms, but if you don't enjoy a good count every now and again, you're probably playing the wrong game. I think the only thing that I think would have improved this one would have been to make it a bit longer. I feel like it went by very quickly.

The Five Stages to Baking
This was another one that had a nicely pitched difficulty level. The interpretation of the title seemed good (similar to the other food themed level names I suppose). I think most of the rooms were pretty good here. The player role maze at the end was super cool and that probably ended up being my favorite room. I like that each room's contents had a bit of a connection to the "stage" of baking. My only real complaint with this one is that the puns got a bit stale after a while...

When You Wish Upon a Tar
This was my entry. I have to admit I'm a bit underwhelmed by my interpretation of the name. I mostly did the obvious thing and just made a tar level. Wish I had spent a bit more time thinking of a clever way to subvert the title or get creative with it. At the very least I was able to work in the "wish" concept. I am indebted to disoriented for inspiring that idea while he was testing out the hold. I'm mostly happy with the puzzles. I know that the demos that Doom and Uncopy2002 posted showcase some alternate solutions for a couple of rooms, but I like their solutions just as much as the ones I had originally intended so I'm fine with it. I'm mostly content with how this one turned out. I do feel like the first puzzle you encounter in this level is probably the weakest though. I wish I had either swapped the location of that one for one of the better ones or come up with something more interesting.
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Gentryii-yi-yi!!
Another level name that was very prescriptive. There's not much to work with in that title. That being said, the architect kinda punted here and did the obvious thing. I'd have been hard pressed to come up with something better though. The puzzles themselves were meh. They were mostly fiddly guess-and-check style rooms. Not really my cup of tea. A few of them also definitely looked like not much thought went into them and the architect basically plunked stuff down in a room to make a nice looking pattern.
-----------------------------------------

I've Had It With These Mothergrebbin' Snakes On This Mothergrebbin' Euclidean Plane
Aside from the unsolvable rooms I actually mostly liked this one. I think it would have done fairly well had the architect picked up on that by play-testing the entry before submission. Some of the room ideas were pretty neat.
-----------------------------------------

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[Last edited by Insoluble at 07-14-2017 10:25 PM]
07-10-2017 at 01:50 AM
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Insoluble
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icon Re: Hold Title Mixup Contest Voting (0)  
Sorry for the double post, but it looks like we might be getting hit with this again?
Two poll bugs (Encountered these while creating the voting thread for the current contest)

The poll deadline appears to have lost 8 hours on the "until time" that Xindaris posted.

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07-13-2017 at 01:59 PM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (0)  
Whoops. Well...it's not a whole day at least.

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[Last edited by Xindaris at 07-13-2017 03:16 PM]
07-13-2017 at 03:16 PM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (0)  
Well, the poll's closed, so the voting is finished and we can announce the winners!

First Place was won by When You Wish Upon a Tar, architected by Insoluble! (this title was from bomber50) So, Insoluble gets 100 points and a pick from the prize pile!

Second Place went to Sad Trombone, by Dischorran! (title from Pekka) So, Dischorran gets 50 points!

And Third Place was Octodecaphobia, made by Lucky Luc! (title from mauvebutterfly) So Lucky Luc gets 25 points1

The other entries are:
4th Place: Ode to Decoy - built by Dragon Fogel, title from Lucky Luc;
5th Place: Sticks and Stones - built by disoriented, title from bomber50
6th Place: Manipulate the Snakes - built by navithmastero, title from Resert On
7th Place: Gentryii-yi-yi!! - built by Pekka, title from LeoS
8th Place: Dischorran's and Larrymurks' XTREME Puzzle Extravaganza Platinum Edition Reloaded - built by ME (Xindaris), title from superluminal
9th Place: Caeser Salad with Thousand Island Dressing - built by LeoS, title from Chaco
10th Place: This Architect Couldn't Follow the Rules - built by bomber50, title from Insoluble
11th Place: Bad Evil Restaurant II: Electric Boogaloo - built by bomber50, title from ME (Xindaris)
12th Place: The Five Stages to Baking - built by disoriented, title from Crimson Moon
13th Place: Exit Point - built by mauvebutterfly, title from navithmastero
14th Place: Recursion Aversion - built by disoriented, title from Dischorran (originally submitted as [Recursion/Inversion] Aversion (author's choice))
15th Place: That is NOT how that is supposed to work. - built by blorx1, title from disoriented
16th Place: Dischorran Pizza - built by Resert On, title from blorx1

Finally, Dropped Place but still intended to have a fixed version in the compilation is I've Had It With These Mothergrebbin' Snakes On This Mothergrebbin' Euclidean Plane, built by superluminal with a title from Dragon Fogel

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07-14-2017 at 10:14 PM
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Xindaris
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icon Re: Hold Title Mixup Contest Voting (+2)  
As a bonus, here's all the titles that were submitted for this contest's use:

Click here to view the secret text


AND, if that's not enough titles for you, here's a list of ALL 72 hold titles I brainstormed up one afternoon during the lead-in to this contest. You may notice a few things that other people suggested for the contest proper here!

Click here to view the secret text


____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 07-14-2017 10:28 PM]
07-14-2017 at 10:20 PM
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