This hold is great!
If i were to judge all holds based purely on puzzle quality I would rank no other hold above Secluded Sanctum, and that's saying something.
The hold doesn't have much of a story, and it lacks the grandness a hold like Gigantic Jewel Lost and many of the Smitemaster's Selections have. The hold has every level completely accessible from the start and the layout is simple, which is generally very good. But I would say the best experiences usually combine these calm and open sections with parts where you might feel cornered or chased in order to build towards a climax. When I solved the last room in the hold the satisfaction I felt was strong, but it could have been incredible.
This is the only criticism I have for the hold, and let me reiterate: Some of the best puzzles I have ever seen are in this hold.
The rooms are very fair. Tough, but very fair. There are few red herrings and almost no obscuring elements or visuals. What you see is what you get, and what you see is often clearly impossible. But when attempting a room you might spot some little thing you could try; you realize that thing will not solve the room and it might seem so convoluted it would be silly to even try it... But you do it anyway, and to your surprise it works out exactly as you envisioned it, clearly by design. Now you know you are on the right track, and so you might spot another part that now doesn't seem quite as impossible as it once did. And so, you're solving the puzzle piece by piece.
This process very well describes how I felt when I solved each of my three favorite rooms in the hold (
Shrine : 2 South, 2 West ,
Garden : 2 South ,
Crypt : 1 South, 2 East). Mastering each of these rooms was an accomplishment in its own right.
Another fantastic thing about the hold is that it is full of secrets that are actually HARD to access. Even to the point where some rooms seemed to be designed mainly around obstructing an entrance to a secret. The standard solution to the room becomes just an afterthought when you realize how hard reaching the secret will be. I love this and would happily see more architects attempt it!
And finally; the hold has been fun to optimize. Not all holds are, as some only allow a single strict solution to many rooms. Secluded Sanctum offers very open rooms with lots of places to cut corners, and that is always a plus.
(I do have a few secrets left to conquer, and one left to find, but I figured I should write this now, as mastering the hold may take some time...)
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Voligner is my very own DROD-like game. Please check it out!
[Last edited by Rheb at 12-15-2016 11:07 PM]