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Caravel Forum : DROD Boards : Architecture : Introduction.
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File: Introduction.hold (9.5 KB)
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icon Introduction. (+3)  
I am sorry for all of this mess.
04-24-2016 at 03:40 PM
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Xindaris
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icon Re: Introduction. (+2)  
This is...an experience, to be sure. You seem to be really good at creating a genuinely surreal and unsettling atmosphere entirely through some simple room design choices and a tiny bit of scripting in how the character citizens move around (and suddenly start dying :-O). I liked the slight bit of puzzle to Dream 1E where dudes would chase you around and block you in if you're not careful, I think that idea could be expanded on if you wanted to put some real puzzles in this. Initially I thought I was supposed to go north in that room and it was fairly tough to do so thanks to how things are placed, it's much easier to go south for some reason.

It's usually considered a good idea to set a hold you want tested to "Anyone Edit" and then give it whatever editing permissions you want it to ultimately have when you're through testing and want to put it out to the Holds forum in general. Though, I can't tell if you want to ultimately do that or not...

In closing, you misspelled "Sense" in "There's no Sense".

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[Last edited by Xindaris at 04-24-2016 08:02 PM]
04-24-2016 at 07:59 PM
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File: My First Puzzle.hold (2.8 KB)
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icon My First Puzzle. (+1)  
Building is fun.
04-25-2016 at 02:43 PM
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File: Tunnels.hold (6.2 KB)
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icon Tunnels. (0)  
There are a lot of tunnels.
04-25-2016 at 05:18 PM
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File: Eyelids.hold (5.6 KB)
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icon Eyelids. (0)  
It hurts my eyes.
04-25-2016 at 05:23 PM
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Aquator
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icon Re: My First Puzzle. (+1)  
These holds certainly seem different from the usual DROD playing experience. Doesn't mean they are uninteresting, though!

There's one issue I've encountered, though:
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There's also this, just on the chance of it being accidental, even though it seems intentional to me:
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[Last edited by Aquator at 04-25-2016 06:18 PM]
04-25-2016 at 06:09 PM
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Jeff_Ray...
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icon Re: Introduction. (0)  
I'm curious as to why you're making multiple holds, instead of putting all the levels in the same hold? I haven't looked at the levels yet, but it would definitely be a lot easier for people to go through a single hold than multiple.

If you meant all those holds to be separate, then I'd like to give a word of caution against making too many holds when starting off. It's best to focus on a single project at first, preferably a smaller one, so you don't overwhelm yourself with too many projects at once.

I'll try to play though the levels and give my thoughts when I get a chance. :)
-Jeff_Ray ===

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04-25-2016 at 06:52 PM
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azb
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icon Re: Introduction. (0)  
These are nice holds aesthetically, and a fun diversion for those intrigued by the bizarre but amusing. You will encounter dancing citizens, randomly dying citizens, and other techniques that were never before used in DROD to create holds that are strange but fun.

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04-30-2016 at 12:34 PM
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File: I cant let you in.hold (3.8 KB)
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icon I can't. I am sorry. (0)  
Dungeon is ahead.
05-06-2016 at 01:05 PM
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File: IIO.hold (4 KB)
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icon IIO (0)  
It's time to stop playing with bricks.

It's time to start building something with ones.
05-06-2016 at 01:43 PM
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