Multiple undo is good, right? Makes solving rooms more convenient and pleasant. And if you don't like it, you can turn it off.
But.... BUT.......
With multiple undo as a normal part of the game, it encourages an extra-fiddly style of puzzle design. The kind of rooms that defy logic, and require tedious exploration of monster movement possibilities.
It's not good. And Multiple Undo can't be multiple undone! We're stuck with it now.
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Mainly I'm just cranky because I'm very bad at that rooms in Eye of the Storm and want to skip past this level.
Back in my day, we didn't have multiple undo. Or even single undo! Checkpoints? That was the start of this whole mess.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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