GET THE LATEST VERSION (0.4) OF HexaDROD HERE
Just unzip and run "
hexa.exe"
!
Changes in this version:
- Added sounds from DROD:AE.
Previous versions:
Click here to view the secret text
×version 0.1:
initial release
version 0.2:
- modified the graphics for the arrows, roaches, and eyes so they look like they point in the right direction.
- added the possibility to add/remove arrows in the editor
version 0.3:
- Added two control modes that can be switched with a button on the sidebar.
* A BIT OF HISTORY *
I have been developing this hexagonal version of DROD for a couple of years on and off. I took my inspiration from a personal like of hexagons, symmetry, and
this thread (even though current monster behaviour does not coincide with brian_s' post's mechanics).
I submitted some screenshots of an early proto-prototype in C++
in this contest (the idea was to submit the game as an entry, but it was too buggy). A while later I abandoned it, and last year I ported it to python (the aim was to learn a bit of it) with a less buggy code structre and added a few more things.
I believe the game is now somewhat playable, so here it is for all of you to "
enjoy"
. You can find a windows version at the top of this post. Just unzip it and run "
hexa.exe"
!
* THE GAME *
For the moment I have implemented roaches, queen roaches, evil eyes, orbs and doors, trapdoors, red doors, green doors, crumbly walls and force arrows.
I will probably explain the movement I implemented for the monsters in a future post.
To move Hexa-Beethro you can use the keys (I was coding this in my laptop, so I didn't have a numpad):
I - N
O - NE
L - SE
K - S
J - SW
U - NW
Q - rotate CCW
W - rotate CW
E - wait
R - restart
Z - undo (unlimited undo! )
ESC - exit game
* THE EDITOR *
There is a button on the left-hand side that toggles the editor ON/OFF.
The level is stored in the file "
data/LVsaved.txt"
. So if you create a cool level you want to share with someone, you just need to send them this file.
The three smaller buttons above it are used, respectively, to LOAD the level from the file, SAVE the current room to the file (be careful: it also works when the editor is OFF), and quit the game.
Basic usage:
When the editor is on, the mouse can be used to select something on the left bar and then placing it on the room.
More things:
- The mouse wheel can be used to move the selector on the left.
- The red X can be used to delete objects (right-clicking on them also works).
- Q and W can be used to rotate the objects/monsters before placing them.
- The "
activated orb"
can be used to configure the orbs by first clicking on an orb and then left-clicking on a door tile to switch between open/close/toggle or right-clicking on it to unlink it from the orb.
- To modify arrows select the arrow in the editor sidebar, rotate with Q and W, and place them by left-clicking on a tile. Right-clicking removes an arrow.
* WHAT NOW? *
I am posting the game so that the DROD community can enjoy it. Feel free to try it, send it to your friends, build levels and share them!
Suggestions and feedback are very welcome!
I plan on developing this further on my spare time (which I don't have much at the moment)... so if you try the game and find any bugs (besides the roaches
), please post them here and I will try to fix them for the next release.
[Last edited by Bombadil at 04-11-2013 07:44 PM]