AtkinsSJ wrote:
I think the main issue is when people necro a 3-year old topic with...
Or something similar, which doesn't have a good reason. Though I suppose that doesn't actually cause any real problems. Nobody has died so far in relation to it, as far as I'm aware.
As long as the necromancer cares to read the earlier discussion and not just repeat the same points, I think it's viable alternative to "
use search button you idiot"
. Denying the newcomer the right to express his views just because you may have discussed it earlier is strange.
Back to topic: I don't think DROD has a lot to gain from hexes. Hexes represent distance more accurately, but it works best in open spaces. DROD contains
lots of man-made, or goblin-made corridors. Humans tend to favor 90 degree architecture, because it's easier to plan and calculate. A lot of DROD action happens in tight corridors, where squares work ok. Diagonal corridors can be done, but they're fairly rare. They just don't look right. Square system is good for 4 directions, hexes are not.
I think hexes would be good for open spaces, but DROD needs corridors at some point. We know hexes have problems representing ordinary 90 degree corridors. Here's a crazy idea: make a DROD version with
both squares and hexes. Squares for corridors and buildings, hexes for open spaces and natural features.
I hate to say it, but hexes may also reduce complexity. You end up with 6 directions instead of 8. There's just fewer options available. And, as others said, square inaccuracies make extra puzzles possible.
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[Last edited by b0rsuk at 06-02-2008 06:35 AM]