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Caravel Forum : DROD Boards : Feature Requests : Corrosive Seep (Because walls aren't interesting enough.)
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Someone Else
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icon Corrosive Seep (+3)  
This nasty monster is really acidic. So acidic, in fact, that when it dies, it destroys the wall that it's in. The fact that it's really acidic isn't its only significant aspect - if it passes over a burning fuse, the Corrosive Seep explodes, destroying the wall it's in. Fortunately for bystanders, this doesn't cause burning chunks of wall to go flying.
01-23-2013 at 11:29 PM
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Jatopian
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icon Re: Corrosive Seep (0)  
Sounds like the architect would be walking a very fine tightrope between exploitable and fiddly. It's an interesting idea but I dunno.

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01-24-2013 at 05:36 AM
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Red-XIII
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icon Re: Corrosive Seep (+2)  
That sounds really interesting! But wouldn't be better if the corrosive seep would transform a wall into a broken wall if he stays more than one turn, and if he stays 2 turns he dies and he dies it explodes like a fegundo?. Perhaps he shall not damage hard wall.


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01-24-2013 at 08:54 AM
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Someone Else
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icon Re: Corrosive Seep (0)  
Red-XIII wrote:
That sounds really interesting! But wouldn't be better if the corrosive seep would transform a wall into a broken wall if he stays more than one turn, and if he stays 2 turns he dies and he dies it explodes like a fegundo?. Perhaps he shall not damage hard wall.
That would be kinda nasty :P
But not damaging hard wall would be bad - you can't differentiate them visually most of the time.
01-24-2013 at 05:14 PM
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Red-XIII
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icon Re: Corrosive Seep (0)  
Someone Else wrote:
But not damaging hard wall would be bad - you can't differentiate them visually most of the time.

Didn't thought about that, you're right.
Anyway it's a cool idea!

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01-24-2013 at 05:36 PM
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stigant
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icon Re: Corrosive Seep (0)  
I like this better than builders.

Hmmm, that's pretty faint praise... let me try again...

I like this better than the statement "I like this better than builders" would imply given that I don't like builders at all.

But seriously, this looks like a nice way to have enemies modify the map in way that Beethro (ie the player as Beethro) can reasonably understand, control, and plan for.

Also, I like Red XIII's suggestions about the wall not always disolving (exact details of which to be fleshed out in beta).

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[Last edited by stigant at 01-25-2013 05:25 PM]
01-25-2013 at 05:23 PM
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Caravel Forum : DROD Boards : Feature Requests : Corrosive Seep (Because walls aren't interesting enough.)
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