navithmastero wrote:
Alot of the rooms (nearly all of them) are quite open, and I don't think it would hurt to have some stuff in some of the gaps.
You do have a point about 2S, but it might get changed into a puzzle room(and become less empty). As for other rooms: I think they have just right amount of things thrown in. Not too empty, not too cluttered with stuff.
[...]most are too hard at a first glance, and as such, need some thought, so I would put the edit to 'Anyone Edit' for now so that we can see all the rooms.
Most of the hold is nonlinear, so player can access most of the rooms from the start, anyway.
On the other hand, I don't see why not make this "
Anyone-edit"
, so if you insist...
blorx1 wrote:
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×
Entrance: I feel like I'm missing something obvious, but I can't beat this room.
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×For this room, you gotta think outside the box...
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×And outside this room, too
1N1W: I really liked this one, others may dislike the movement order trick, but I felt like this was a great room.
That's one of my personal favorites, too.
1N1E: This one was clever, I managed it without the hint, or even knowing the decoy mechanic, but assumed that such a trick had to be necessary.
Good. I tried to make the trick rather intuitive, so player can figure it out by himself.
(now, I just hope you did what I intended, but it sounds like you did)
1W: This one was also pretty simple, but a tad annoying, since clearing out all the mud was a bit of a chore after ensuring that it was solvable.
Yep, it's not the best room in the hold. I have some plans regarding it, though: it might become a part of larger puzzle.
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×1S1W: I'm not sure if what I did was intended, where I trapped the wubba and the gel baby behind a decoy and some rocks until the gel mother grew, I feel like there might have been a different spot to leave the wubba, but I'm not sure.
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×I'm not sure whether your solution was intended, either. If this room's broken, it's really unfortunate - it's one of my personal favorites, though it's tricky.
In the intended solution, soldier holds the central pressure plate while gel mother grows(and the trick is in making him stand right there - just in case, without blocking path to SW gel baby or anything like that).
How did you solve this?
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×1S1E: I wasn't sure what I was supposed to do, but I solved this room by using the soldier and some roaches to trap an aumtlich in a different spot so that the other room was safe for the soldier and clearing that room. For the other chamber I had to take the second speed pot, slowing me down, and then use the stalwart to clear it. The manipulation at the beginning felt a bit sketchy.
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×This kinda sounds like the intended solution. Except the "I had to take the second speed potion" part - in my solution, I take only one(in the last chamber I clear). Hmm...
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×2S1E: I didn't beat this one since even after I deal with the mothers I'm left with an unclearable tar blob. I'm not sure if there is some clever way to prevent that, but I feel like even if there was some clever way there would also be an annoying trial and error way. I don't know all the math behind tarstuff, so I don't know if it'll never be clearable without some clever trick.
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×This one's not the best room in the hold, it's mostly about efficiency and leaving babies just in a right way so tar grows into cuttable form. I might make it secret.
All in all, some very solid, clever rooms.
Thanks
[Last edited by mxvladi at 11-12-2012 12:53 AM]