I conquered the first level and have some comments. For lack of a better place to put them, I'm putting them here as some of them may well be bugs.
1) Cinders seem to linger forever on the screen. These should probably be shortened a bit.
2) I don't suppose this is fixable, but movement is sticky. I have to wait about a half-second longer than I should after pressing and holding a key before the game interprets this as "
repeat the action"
.
3) The 1st place score is given for 2nd place, unless we're changing that for FDROD. I don't think we are because it still reports 2nd as 3rd when there are multiple 1st ties, and I'm getting the double shout poles !! when I finally match mxvladi's obscene scores.
4) The "
here's what a secret room is"
message doesn't come the first time you hit a secret room. It comes only when you hit the first secret room (which is not every user's first secret to discover). I think the former is preferable. Putting an identical script with a blocking hasFoundASecret var in all three secrets in Level 1 would make me happy (though I'm pretty anal about things so I would probably drop them into 2 as well).
5) Can I haz trn ctr plz? Kthxbai.
6) Users are going to be frustrated that after discovering they got 12th place, they can't simply restore from the ESC menu to try the room again. "
Restore to a different room"
needs to be an option from the in-game menu. You might even want a quick option of "
restore to start of previous room"
. Otherwise it's going to be annoying to optimize without constant checking.
7) FDROD needs its own board for this, would you agree...? Maybe "
FDROD bugs and suggestions"
, if it's not big enough for multiple boards...
8) I had another important thing to say but I forgot. I'll play FDROD more later this week and hopefully remember.
9) Love the achievements. This is Gaming Done Properly.
____________________________
Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
Click here to view the secret text
×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)