I've searched the forum a bit, but did not found a clear answer.
I'm experimenting with some scripting,
I'm want to do a "
portable orb"
thing, like in JtRH.
And it works, but not as it should be.
I use:
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×Wait for player to touch me
Activate item at (30,3)
So when the player steps on the square, the door opens.
But I have 6 squares around that door,
they all (6) work, but when the door is opened,
and when stepped on one (or more) of the other 5,
it still activates the item.
How can I prevent that?
It should be working like in JtRH
greetings robin
____________________________
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×DROD number: 688
20th Skywatcher!
If you want to play KDD AE in DROD 5.0
If you want Neather sprites
DROD Statistics: (rooms/secrets/challenges)
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Main Holds:
King Dugan's Dungeon AE (350/0/0)
King Dugan's Dungeon (408/23/100)
Journey to Rooted Hold (474/34/80)
The City Beneath (529/29/72)
Gunthro and the Epic Blunderc(424/42/40)
The Second Sky (888/65/46)
Smitemaster Selections:
The Choice (18/2/0)
Perfection (77/14/0)
Beethro and the Secret Society (73/15/0)
Halph Has a Bad Day (45/3/0)
Beethro's Teacher (106/8/0)
Master Locks (40/1/0)
Master Locks Expert (40/1/0)
Smitemastery 101 (92/14/0)
Devilishly Dangerous Dungeons of Doom (60/6/0)
Suit Persuit (69/8/0)
Complex Complex (111/19/0)
Finding the First Truth (153/16/0)
Flood Warning (42/4/0)
Treacle Stew (188/13/6)
RPG:
Tendry's Tale (360/40/0)
Official Holds Total Room Count (without KDD AE): 4197
Official Holds Total Secret Room Count: 357
Official Holds Challenges: 344
Nice links:
FlashDROD
Levelmaps
Challenges
Hall of Legendary Smitemasters
Idea Generator
Room Search
Architects Edition
DROD hold tools