Jatopian wrote:
Yeah but you can't rely on noobs to realize what's considered polite. They're going to think turn order is a respected and expected puzzle vector if we have a nice obvious button for it and everything.
Agreed, but if "
how n00bs build holds"
guided what we allow the architect to use, we wouldn't have tarstuff or snakes or trap doors or any of the bajillion other things you can do horrible stuff with if you are an imbecile.
Few architects can make a room that only works properly if the move order of monsters is respected, anyway--it takes some small amount of skill and grasp of monster movement issues in order to do it. I trust those that can do so, to use it properly. If they don't, then people will down-rate their holds, or tell them during development (HA's will probably tell them too during review).
In fact...I don't think I've ever seen a monster movement order puzzle where the turn order mattered in some way that wasn't either obvious or expressly told to the player*, but I've played dozens where it mattered, and it was a very clever element.
(* Just remembered a third case: in certain "
kill mass monsters"
rooms, including a couple I've made, monster move order matters...but not in a way that T&E won't lead you to the correct approach even if you don't understand the concept. So while changing the move order would ruin the puzzle in those cases, you don't have to discover it by any means or think about what move order implies in order to solve the room. I suspect there are more than a few war rooms with this trait.)
____________________________
Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
Click here to view the secret text
×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)
[Last edited by Trickster at 03-23-2012 03:02 AM]