This was a fun little hold. Each room is fairly small and seems simple, but there is still the potential for bad assumptions to get you stuck.
The hold does require a few tricks that would be obscure to newcomers, and even had one trick that I don't think I'd ever needed to use before, which was neat.
The orb puzzle would be my only complaint (because I don't find those to be interesting most of the time) but it wasn't too bad once
Click here to view the secret text
×I realised that one of the doors was only toggled by one of the orbs, meaning I should never hit that orb.
Once I realised that, I just kind of hit orbs as they became available and the doors all opened quickly enough.
____________________________
106th Skywatcher