We wouldn't need the extra points for #1s if Drod had a perfectly fair, competitive scoring system where everyone got the same points for the same effort regardless of when they play a hold. Of course that's not an option here since free demo downloading is a core feature of CaravelNet and contradicts that goal pretty heavily in a turn based game.
I quite liked this Maurog's old summarization of the sniping discussion.
Click here to view the secret text
×Maurog wrote:
CaravelNet is not just about optimizing. If it was, sniping would be encouraged, and it clearly isn't.
CaravelNet is not just about competition. If it was, why the heck would we want to expose demos to our rivals?
CaravelNet is not just about having fun. If it was, there would be no highscores system at all.
CaravelNet is a combination of it all and more. The best you can do is just have fun optimizing the rooms in a competitive way. And no amount of new tweaks in the system should change that attitude.
I don't have a strong opinion about extra points for first place scores -- maybe slightly against because there are in my opinion a lot of rooms that, while not trivial, aren't very hard to optimise and favour the first few players to play through a hold, skewing the total #1s on the high scores. I'd imagine the amount of first place ties without copying solutions (ie. just as innovative as the first one in most cases) is far greater than the amount of demo copying. Like, I was replaying TCB a while ago, trying to get decent scores on the way. The easy-to-optimise rooms (but not trivial) always had a lot of people with the best score. The hard-to-optimise rooms had only 1-2 people at the top, even for 3+ year old demos.