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Re: Crossed Paths (0)
Ok, here we go. This is a rough example of how to do it - basically you have to cycle the monsters stepping on the pads so that the movement order is always correct.
However, if the travelling monsters don't make it through the door in time, then they end up moving before the corresponding door opens, so I added a third door (oremite) that they can exit instead.
Haven't even begun to think how this could be turned into a puzzle.
* Spawned baby move order is (tar, mud, gel) then (bottom right -> top left) by columns, so room alignment does have to be a certain way.
[Last edited by Rabscuttle at 06-29-2011 01:06 PM]
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