True, 'small' was a badly chosen word on my part, 'quiet' is much more accurate. Looking at old articles from the site page, there used to be so much more enthusiasm and passion for the game, which no one seems to show anymore. People seem reluctant to have conversations and (friendly) debates. (but correct me if I'm wrong, it's just my observations)
As for the whole steam thing, as long as the game doesn't
require it, then I'm not bothered whether it gets added. (I will always buy the non-steam version)
About setting the price low however, if Caravel were to host a 90% off steam daily deal, for example, certainly more people would buy the game, but how many would actually stay? I've bought a few games for 90p (Trine, Blueberry Garden, Overlord), which I haven't played for more than half an hour.
As for the next generation of players you refer to, it makes me think of a younger crowd - who would probably be more attracted to KDD style gameplay, rather than the slower more puzzly TCB type puzzles. Younger kids and teenagers would probably have the most time to invest in the game, without work / exams / other stuff, but the interest wouldn't always be as strong. I remember playing the original Webfoot DROD a
long time ago on a shareware collection CD, when I was much younger. Rooms like
King Dugan's Dungeon : First Level : 6 North, 2 West and
King Dugan's Dungeon : Second Level : 1 South had me stuck for days, and I was able to appreciate the genious behind rooms like
King Dugan's Dungeon : Third Level : 1 South, 1 West. But if I was presented with the type of puzzles around now, I would have instantly disliked it. (whereas playing the game now, I actually dislike the official levels, but love playing Beethro's Teacher, Don't Kill The Messenger, and other logical holds)
Eh, I might have derailed from the original point with all that, but that's just my thoughts