Only one floor complete as scripting stumped me and I may need a while to figure out what I can do as only once I work out how to make a unique weapon I can finish the other floors.
I did play TotS, and didn't think it was that mean (only that you couldn't see into the future) so feedback would be good as I think I got the balance right at how floors should be contructed. I made the ground floor lenient but tricky enough, even for high score attempts. I intentionally made you only waste keys - there is plenty of health.
It has a broken cutscene and few other broken scripts, like 1N1W person I intend to change.
What I want to do:
-Mop, that either increases attack when you swing it. However Atk bonus isn't added when you swing to attack an enemy - bug.
-Mop, Atk is inverse to your health - lower health, more Atk, capped at a certain point - have problems with vars not holding values. Could be just me being crap.
-Mop, when you destroy tar, you gain health or when tar babies are created, you gain health. Doesn't work for some reason.
I'm not fussy about which one, but none of these work properly, plus I only figured out how global variables work as weapons automatically become global variables, so the add attack when you swing becomes broke as it applies it to your current weapon when you enter the room with the Mop, not when you pick it up.
-Custom graphics. If I knew how many pixels to do a sprite sheet for weapons...
- Speeliing/grammah.
Combinations of (potential) bug(s) and me being poor at scripting, but I can't do anymore rooms at the moment.
And yeah, the mop graphic is appalling.
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