It is time for me to start commenting on one of the worst holds in DRODly architecture. I already know this was intentionally built to annoy for comedic purposes, but I will grade like a serious player it as if this were a serious hold.
Bad Evil Restaurant: Entrance Already, I can tell this is going to be bad because of the scroll. Oh well. The room was easy. The number of invisibility potions was a bit unnecessary, as was the trapdoor and open yellow door. None of these add much to the room decor.
Bad Evil Restaurant: Once North Absolutely impossible. If not because of the overwhelming quantity of monsters, but the fact that many of these roaches are blocked by pit, preventing the player from ever conquering the room. I can't say I like the scroll, either.
Bad Evil Restaurant: Once East Same deal with the scroll. This room is impossible by the way.
Bad Evil Restaurant: Once North Once East Without any checkpoints, this room becomes particularly unfun. In short, I don't intend to play this room, even though it is possible.
Bad Evil Restaurant: Once South I like eggnog. I don't think I'd much like pastrami spider goblin eggnog. This room was trivially easy. The tarstuff does not add anything to the room.
Bad Evil Restaurant: Once South Once East If this room is possible, it would take a lot of excellent smitery and patience to conquer it. I don't have much of either when it comes to bad holds. I'll skip it.
Bad Evil Restaurant: Twice South Just some scrolls and a bunch of trapdoors with nothing behind the trapdoor gate. The scrolls don't make much sense, so I will designate this room "
pointless"
.
Bad Evil Restaurant: Once South Once West This room was trivial as well. However, there was something that caught my eye. One of the scrolls says "
fully minimiks!!!!1!11!!1"
. Perhaps this is a prophecy towards the arrival of minimike98? I've never noticed that scroll before, so I can't be sure it wasn't an change of the hold after minimike98 proved his worth here.
Bad Evil Restaurant: Once West The scroll made little sense. The room was very easy.
Bad Evil Restaurant: Once North Once West The maze... wasn't all that difficult. The scroll was, yet again, overly dramatic.
Bad Evil Restaurant: Twice North Once West Not exactly what I pictured Rooted Hold as being.
Bad Evil Restaurant: Twice North Twice West Broken "
'neefer"
, as MasonJason called it. Because any architect can copy this hold, any architect can have full control over the 'neather. This makes playing all the way through AE unnecessary. Oh yeah, the room is impossible, since there is no way to kill the 'neather, and the considered the 'neather to be a monster.
Bad Evil Restaurant: Once North Twice West These scrolls make a bit more sense, fortunately. Time to leave the hold! Yay!
From a serious player's point of view, this hold is bull plop. From a non-serious player's point of view, this is still bull plop. From a learning architect's point of view, this hold is a great teacher of what not to do in DRODly architecture. In the beginning of the post, I said I would be taking the role of a serious player. Therefore, here are my reviews.
0.5 brains
1 fun
400/100 approval rating (BEST HOLD EVAR!!!)
____________________________
It was going well until it exploded.
~Scott Manley
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[Last edited by 12th Archivist at 06-13-2010 05:40 PM]