Sillyman wrote:
Mattcrampy wrote:
Um, isn't DROD complicated enough?
Yeah, but if we let there be three floors, we can make a bad joke by using an outdoor style and calling the upper floors "Sky".
*After 3 hours of reading the 'bad' joke* Oh, I get it.
Also looking at all the objects in the level editor screen, the following could happen
Orbs and pressure plates can affect both floors
Trapdoors fall below destroying any creature underneath and/or filling a pit
Tarstuff growing and briar growing will fall below
Fegundos (Fegundoes?) will fall below after explosion if over a pit
Wraithwings are able to fly down (but not up) if you're below
You can push mirrors below
...
Matt, you're right about the complicatedness. How about this: you can make a level and have the option to make it a 2-floor level, but with only one room. It would present some new challenge to the player and would be put in between levels that introduce an element of DRoD.
Example: In TCB before going to Homeward Ascent (I think this is the mirror level) you get taken to some sort of 2-floor (1 room) glass factory kind of thing where you see the origins of the mirror, but then realise that some body of briar is destroying the mirrors and stop it. You then get teleported to Homeward Ascent, where a mirror blocks your path...