Alright, back on topic, I have a proposed solution to the entrance issue here (which I believe is the "
This entrance can't be deleted"
dialog box. My solution is that trying to delete the main entrance prompts you to first set one of the remaining entrances in the level to the main one (much like the widget for assigning stair destinations). The exception would be levels with a single entrance, in which you'd instead be prompted to place the new main entrance, and the old one would be deleted when you do so. Think this would work, or is it more trouble than it's worth?
-Noah
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