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Caravel Forum : DROD Boards : Feature Requests : Iron Golems (Steps on you and it hurts.)
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Sillyman
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Huh? I thought I remembered someone saying that brained serpents change their direction preference every turn. /me is confused.
But I get it. They use the pathmap when they can't decide which way to go.
But even brained Iron Golems should only be able to turn when they run into a wall.

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FNORD
12-10-2007 at 07:44 PM
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Garlonuss
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I think brained Iron Golems should still, in general, turn only when they run into a wall, but when they hit a wall, they can decide if a left or right turn would bring them closer to you. They would then make the turn and continue. However, whenever they have an ordinal line-of-sight to Beethro (whether they've hit a wall or not) they would turn in that direction. If Beethro's behind something or at a diagonal from the Iron Golem, it continues as before.

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12-10-2007 at 10:55 PM
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Ezlo
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Very interesting stuff. Just a quick question though, can adders eat it?

EDIT: Also, would it really kill snakes? I think it would treat it as a wall unless it was it's vunerable point.

[Last edited by Ezlo at 12-12-2007 04:34 AM]
12-12-2007 at 04:33 AM
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Ameph
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Hmmm...I think iron golems would give Adders indigestion..then again, they might be able to.

And they don't kill snakes. They treat them as walls (unless they step on a rattle)

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12-13-2007 at 03:15 PM
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The spitemaster
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What if they step on a adders head?

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12-14-2007 at 03:01 PM
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aztcg7
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What if an Adder ate the iron golem, and because of that, had a lump in it's belly that caused it not to be able to move until the golem rusted away or simply stopped moving at all? That could give you complicated puzzlie rooms wherein you need to prevent an adder from eating any iron golems, preventing room completion.

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12-14-2007 at 03:33 PM
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Ameph
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That sounds like it could work. I was a bit indifferent with the Adders and Iron Golems.

Sure, Adders eat everything.

However, they don't eat Beethro's sword and get hurt by it.


So either, they should cause indigestion or take damage.

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12-15-2007 at 01:15 PM
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Samuel
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I do like this idea. Nice work :thumbsup

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12-20-2007 at 01:32 AM
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QuasarX
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Ameph wrote:
I don't like the idea of making them unrequired. Otherwise, they would just be used for pressure plate switches and the door opening and closing (I like that idea. A monster so heavy that it prevents doors from closing).

Also...the idea of making them stop completely to kill them would also work in a way to kill it without a pit. You trap one in a dead end with your sword and it dies because it believes that it's trapped forever.

I agree that they would be more interesting if they were required, but it doesn't make sense to me that they would die if they got stuck. Instead, I recommend having them become inactive until the are no longer stuck. An inactive iron golem would would count as dead for purposes of completing a room, but if it started moving again the room would become incomplete just like if tar had been cut. I think that would provide more tools for room designers to use the iron golems deviously.
01-07-2008 at 01:02 AM
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Someone Else
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Let me be the first to :hi you to the forum!
I think that you have a brilliant idea there. Do you think they should die the turn after getting stuck, and then take a turn to get up after getting freed?
01-07-2008 at 06:50 PM
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Jatopian
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That is interesting, QuasarX. How would we deal with reentry to rooms with such golems?

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01-07-2008 at 11:40 PM
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Sillyman
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Same way we do with tar babies spawned after the green door has been dropped. And a brained Iron Golem should act like an unbrained roach on ortho squares. No pathmapping, but it will head straight for you. It might fall in a pit on the way, though.

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FNORD
01-07-2008 at 11:47 PM
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