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Caravel Forum : DROD Boards : Holds : The Killing Jar (Lots of bug killing)
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6.9/10 (32 votes)
σ 1.41
Author Name:Tscott
Submitted By:Tscott
Hold Name:The Killing Jar
Theme:Lots of bug killing
Author's Difficulty:
Number of Levels:1
Number of Rooms:17
Number of Monsters:262
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
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admin
Level: Legendary Smitemaster
Rank Points: 8
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File: The Killing Jar.hold (5.8 KB)
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License: Other
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icon The Killing Jar  
As any bug hobbyist knows, a killing jar is used to "prepare" bugs so they can be pinned down and put on display. Well, Beethro's got a giant pin in his hands and is ready to add more bugs to his ever-growing collection. Nothing but roaches, queens and a few brains to be found on this level and only a few little puzzles to get in the way of all that carnage.

Sound's simple right? Enjoy...
12-11-2003 at 09:24 PM
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Oneiromancer
Level: Legendary Smitemaster
Rank Points: 2936
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icon Re: The Killing Jar (0)  
Not a difficult hold, but that's just fine. Sometimes we need a break from the really hard stuff. I would recommend this hold to someone who was having trouble with Dugan's, except for the presence of brains. But you have to learn at some time, right?

Game on,

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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
12-11-2003 at 09:36 PM
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DiMono
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icon Re: The Killing Jar (0)  
I enjoyed this hold. There are a couple nifty little level designs, and a few old chestnuts revisited pretty well. It's certainly a nice diversion from level 23 of Dugan's...

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12-14-2003 at 02:05 AM
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12th Archivist
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icon Re: The Killing Jar (+2)  
Conquered! (even the, heh, "reward")

I must admit, this is a really fun hold. It has the kind of puzzles that make you think, but not for too long. It also has action, which is excellent. I felt almost like I was dreaming; a good thing in this case.

Still, this hold is not entirely perfect. Rooms like Once North could definitely use some checkpoints, since a single mistake can easily force the player to restart. Other rooms, like the "reward" room, could have used checkpoints in better places, since, again, it was easy to make a mistake and be forced to erase over fifty moves.

Despite the negative aspects of this hold, I still believe it to be very well-formed and an excellent example of excellent architecture.

So,
8 for fun
3.5 for brains
85/100 approval rating.
A classic for the ages, certainly!

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It was going well until it exploded.
~Scott Manley

Check out the DROD Wikia project here!

[Last edited by 12th Archivist at 02-22-2011 02:41 AM]
02-22-2011 at 02:40 AM
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Jatopian
Level: Smitemaster
Rank Points: 1841
Registered: 07-31-2005
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icon Re: The Killing Jar (0)  
Why you would be playing this instead of the corresponding level of HIJK I'm not really sure.

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02-22-2011 at 04:32 AM
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Syntax
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icon Re: The Killing Jar (0)  
Because it's there? :)

I've yet to make any headway in this hold as I've been focused on optimising it which is not easy...
03-05-2011 at 12:00 PM
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west.logan
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icon Re: The Killing Jar (+1)  
Decent, short hold. I enjoyed playing through it but agree that there were definitely a lack of checkpoints. This is mostly hoard management types of puzzles but nothing overwhelming or too difficult so quite fun in my mind.

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-Logan
07-02-2013 at 04:54 PM
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