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Ezlo
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icon Re: Mornington Crescent (0)  
Ack! I'll sit this one out. I can never seem to start well in a No-Nonsense Parisian game. I always miss the ability to triple back-play in the early game.
10-16-2007 at 03:11 AM
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Someone Else
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icon Re: Mornington Crescent (0)  
Yeah, I can only double-back play. I'll take Kilburn.
10-16-2007 at 04:16 AM
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Mattcrampy
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icon Re: Mornington Crescent (+1)  
Ezlo wrote:
triple back-play

Someone Else wrote:
double-back play

My favourite Mornington Crescent joke is the -single back play, after these two inconsistently spelled plays.



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10-16-2007 at 05:04 AM
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Casebier
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icon Re: Mornington Crescent (0)  
Hmm... tough game already. I have a feeling this should shake things up a bit, and put a stop to any Rotherhithe Gambits. I think I'll start off with a Single-Back-Play at Heathrow Terminal 4.

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10-16-2007 at 02:38 PM
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Bingbing
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icon Re: Mornington Crescent (0)  
King's Cross. Good to build up momentum, and because it's near Mornington Crescent. That, and I found this A-Bomb on the ground.

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10-17-2007 at 12:55 AM
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calamarain
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icon Re: Mornington Crescent (0)  
I'm sorry, but this ruleset precludes nuclear stuff, Bingbing. I believe that the Terrorist Gambit is legal though, which has a similar effect, if you've consolidated outwards.

I go for Waterloo to draw you into an oval arc.

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10-17-2007 at 12:58 AM
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Bingbing
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icon Re: Mornington Crescent (-2)  
Oh, but you forgot that doing so allows me to activate the Terrorist Gambit. *blows up Mornington Crescent*

I hereby declare this game to be impossible to win. That, or we go make a new station and use it instead.

In addition, the Rumberg Section 452 1/2 prevents that, and also creates a passage between King's Cross and Dollis Hill. I hereby move to Dollis Hill to get the loop going.

EDIT: By clarifcation, Rumberg Section 452 1/2 prevents using Waterloo to draw someone in King's Cross into a oval loop. Attempting to do so just creates a line between King's Cross and Dollis Hill for the rest of the current game. The offender must be sent into Spoon (for 3 turns) or Angband (for 1 turn) at their choice.

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[Last edited by Bingbing at 10-17-2007 01:11 AM]
10-17-2007 at 01:05 AM
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costanza
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icon Re: Mornington Crescent (+1)  
Sorry, but all No-Nonsense games do not allow for no win condition. After all, playing such a game would be nonsense, which as we all know has a penalty of 6 turns in spoon followed by a loss of 3 kph velocity, with a corresponding momentum loss.
For my move, I'll go to Bank, to deposit my life savings.
10-17-2007 at 01:16 AM
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Bingbing
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icon Re: Mornington Crescent (-2)  
Oh, but the Dollis Hill loop is in effect. As a result, your pointing out of the rules is void and null. In addition, you must move to Dollis Hill, and you will take the penalty instead of me. It's in the Rodneskey No-Nonsence Clarification #435.

Besides, the only thing we need is a new station we need to win. Dugandy perhaps?

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10-17-2007 at 01:30 AM
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costanza
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icon Re: Mornington Crescent (0)  
My mistake. However, in accordance with "No-Nonsense (Parisinian or Siamese) Rules Compiliation, pg. 0x1A24, all rules clairifications regarding Mornington Crescent apply, even if the chosen place is illegal, if the quartering has transpired. Further, on page 0x433AF3 if a new station is chosen for the victory, it must always be an anagram of a French City. I can't think of anything off-hand for Dugandy.

And a retrograde Dollis Hill.
10-17-2007 at 01:51 AM
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Mattcrampy
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icon Re: Mornington Crescent (0)  
Why does Bingbing keep trying to blow up Mornington Crescent anyway? It's a rare gambit as it is.

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10-17-2007 at 02:47 AM
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Bingbing
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Because it's my plan! Dollis Hill.

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10-17-2007 at 03:22 AM
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Someone Else
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I don't want to go here. Dollis Hill.
10-17-2007 at 04:04 AM
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calamarain
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Someone Else wrote:
I don't want to go here. Dollis Hill.
In theory, if I move to Pimlico, it should break the Dollis Hill loop.

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10-17-2007 at 04:16 AM
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costanza
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Aldwych
10-17-2007 at 04:29 AM
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coppro
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Risky... Monument
10-17-2007 at 04:38 AM
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Casebier
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I'm going to attempt the quadruple-back play and say I'm going to buy a ticket for Camden Town and get off early at Mornington Crescent, but I will actually buy a ticket for Kentish Town and get off at Camden Town.
Hopefully this should put me ahead by 3.1415 points as long as nobody uses the Circus link.

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[Last edited by Casebier at 10-17-2007 05:12 AM]
10-17-2007 at 05:09 AM
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coppro
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It sucks when you tell someone what they need to do to stop you, doesn't it? Oxford Circus. Now I'm 2.71828183 metres ahead!
10-17-2007 at 05:16 AM
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Mattcrampy
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Oh, that wasn't an optimal move at all! You've left me open to swwop in now and move to Elephant & Castle, which gives me control of the entire southeast and a good chunk of the east, and a very strong position for next turn.

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10-17-2007 at 06:11 AM
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calamarain
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Mattcrampy wrote:
Oh, that wasn't an optimal move at all! You've left me open to swwop in now and move to Elephant & Castle, which gives me control of the entire southeast and a good chunk of the east, and a very strong position for next turn.
Cunning riposte there. That blocks me off from Zones 1-4, so I'll have to scrape up something from the outer...oooh, no, there's still the second square open.

Harrow and Wealdstone, and Mornington Crescent in two.

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10-17-2007 at 06:21 AM
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Casebier
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icon Re: Mornington Crescent (0)  
Gah, that blocks me out of zones 1 through C, so I'm going to have to play Amersham and hope somebody else plays the second half of the combo to block your play.

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10-17-2007 at 02:55 PM
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coppro
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You mean Picadilly Circus? It actually comboes nicely with E&C, and allows Matt and I to launch any invasion we so choose.
10-17-2007 at 03:13 PM
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Casebier
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coppro wrote:
You mean Picadilly Circus? It actually comboes nicely with E&C, and allows Matt and I to launch any invasion we so choose.
Ah, but you forgot that on the third Wednesday of every month you can only travel to Dollis Hill from Picadilly Circus.

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10-17-2007 at 09:34 PM
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costanza
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Sorry guys, but I need to buy time to build up momentum...Dollis Hill
10-18-2007 at 01:12 AM
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Bingbing
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icon Re: Mornington Crescent (0)  
Quick jab back to Dollis Hill.

Also, Morning Crescent was blown up. By me. Did they fix it? Did it really happen? What's 2 + 2?

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[Last edited by Bingbing at 10-18-2007 01:37 AM]
10-18-2007 at 01:36 AM
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Someone Else
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Curses! Dollis Hill.
10-18-2007 at 02:38 AM
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coppro
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Dollis Hill
10-18-2007 at 02:49 AM
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Casebier
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icon Re: Mornington Crescent (0)  
I think I'm going to go for the Pentuple-Back-Play. Firstly, I'm going to say I'm buying a ticket for... Aww, who am I kidding?

Dollis Hill

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10-18-2007 at 02:56 AM
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coppro
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icon Re: Mornington Crescent (0)  
This is No-Nonsense, sorry. Dollis Hill
10-18-2007 at 02:57 AM
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Someone Else
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Giving me just enough momentum to break it and go for Old Street.
10-18-2007 at 04:35 AM
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