the scroll contains a variable.
"
The East Side Theater is $TheaterState$."
(I'm inventing/guessing a variable name).
some character in the room does a "
Set var TheaterState = Open"
(with "
set var"
command and "
assign text"
argument, the text goes in the "
amount"
field) when Beethro first enters the room (and then an "
End"
keeps the character from setting it to "
Open"
more than once).
some character in the theater room itself sets that same var to Closed.
---
why, yes, you can make scrolls and speech which contain a money amount, or arbitrary points for doing challenges, and even use those variables to, say, open doors via inaccessible orbs or something. will make the next MetDROiD a lot easier to program
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[Last edited by silver at 05-30-2007 05:19 AM]