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Caravel Forum : DROD Boards : Architecture : Build markers, image floors
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Tahnan
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Over here, I posted a question about build markers. There was a bug involved, so it belonged in the "bugs" topic, but it occurred to me that I might as well ask the architectural question here. So:

(a) What the heck does "Build marker Remove item" do? It seems to make builders remove bombs and fuses, albeit buggily; does it do anything else?
(b) What I wanted to do was have a floor image gradually revealed. But builders can't build "floor image" tiles, nor can they remove things that would obscure those tiles (other than bombs, which only semi-successfully obscure them). Any thoughts on a good way to do this?
04-20-2007 at 08:06 PM
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Someone Else
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It can remove anything in that square (I think).
04-20-2007 at 08:14 PM
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Tahnan
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Someone Else wrote:
It can remove anything in that square (I think).
Anything? Potions, scrolls, monsters, obstacles...? (I think I tested all of these and none of them were removed--contrary to my expectations on at least the first two.)
04-20-2007 at 08:38 PM
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Jason
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I believe it removes all markers on the square.

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04-20-2007 at 08:50 PM
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Oneiromancer
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I personally have no idea what "Remove Item" does...at first I thought it was something else. You know how there are some rooms in TCB where the builders only build on the perimeter/edge of some rectangle? What we did was do "Build Marker Trapdoor" on the entire area, and then "Build Marker None" on that area except for the outer perimeter. That's a lot simpler than 4 "Build Marker Trapdoor" commands for the entire perimeter. Anyway, I thought that "Remove Item" was "None" but apparently not.

Game on,

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04-20-2007 at 10:51 PM
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Banjooie
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icon Re: Build markers, image floors (0)  
That's Remove Build Marker, which is different from Build Marker Remove.
04-20-2007 at 10:59 PM
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Oneiromancer
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Hmmm, I don't even see "Remove Build Marker" in the command list (perhaps I am being blind). I see Build Marker, which then has None at the top and Remove Item at the bottom. And there's "Wait for no build marker at..." which is useful, but still.

Game on,

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04-20-2007 at 11:02 PM
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Someone Else
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I was wrong. All it removes is bombs and fuses.
04-21-2007 at 12:20 AM
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Jatopian
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I for one am wondering who snuck drugs into the food of the guy in charge of coding builders.
But seriously, these seem to be buggy and might merit a bit of a revamp before some architect starts using them.

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04-21-2007 at 12:35 AM
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mrimer
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Jatopian wrote:
I for one am wondering who snuck drugs into the food of the guy in charge of coding builders.
But seriously, these seem to be buggy and might merit a bit of a revamp before some architect starts using them.
That would be me to blame for almost everything in the code these days. I'll work on improving this.

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04-23-2007 at 09:06 AM
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Tahnan
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mrimer wrote:
Jatopian wrote:
I for one am wondering who snuck drugs into the food of the guy in charge of coding builders.
But seriously, these seem to be buggy and might merit a bit of a revamp before some architect starts using them.
That would be me to blame for almost everything in the code these days. I'll work on improving this.
Wait, hold on--work on improving the build marker code, or improving the drugs? :-)

Again, while there seems to be a bug involved, mostly I'm just trying to figure out what the intended behavior is. (And: should I put in a feature request for builders to build image floors and image pits?)
04-23-2007 at 04:18 PM
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