OK, perhaps I have no idea what "
Build marker Remove item"
is supposed to do. No, wait, no "
perhaps"
: I really have no idea. It seems to tell the builders to remove fuses and bombs and nothing else?
But the upshot is this: when I use it, and then playtest the room, the program beeps. Repeatedly and often, until the bombs/fuses in the area are gone. Meanwhile, drod.err contains repeated iterations of the line:
Assertion error in line 245 of .\BitmapManager.cpp: "this->TileImageTypes[wTileImageNo] != TIT_Unspecified"
Incidentally: what I
wanted to do was have builders replace ordinary floor tiles with "
Image floor"
tiles--i.e., slowly reveal an image. But it seems they can't do that. (Why not?) So I thought perhaps I'd put something in, obscuring the floor image, for the builders to remove, but that turned out to only be bombs or fuses--and doing so gave me that error message. Is there some way to do this, with builders, that I've missed? (I know I could, e.g., cover the floor with NPCs who disappear, but it's not really the effect I want.)