Beef Row wrote:
Would there be any reason it affects functionality for gates or pressure plates, either? If this is implemented for one, it seems like it might be worth implementing for all 3.
Well, I don't really feel the need to have them for gates. For one, we'd have to update the graphics to differentiate between two sets of connected open gates, on any side. Same for pressure plates. Platforms are already graphically set up to differentiate between different groups. Not that this is necessarily a good reason to not do it, but we've known about the gate issue for a long time and never done anything about it, and I think for plates it also isn't so good because of having to click on them to see what they do, etc. At least platforms don't have any hidden properties and it's already been established that they can be next to each other, they just can't yet start that way.
Game on,
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"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams