Update: Five full levels of the hold done, with a couple of odd rooms that'll be added into future levels. The roach intro, a mimic/invis/decoy level, a serpent/rattlesnake level, a doors/trapdoors level, and a wubbas/golems level, and my friend's building me a roachqueen level.
I'm somewhat odd about things like this, so I probably won't post a beta version until the puzzles are at least complete. I hate abandoned works, so I don't tend to post my own work-in-progress unless it's in a mostly finished state. I'm not adding any scripting or speech yet, I'm going to get all the puzzle rooms done before I do any of that. Then I can go nuts with the storyline
![:D :D](emoticons/grin.gif)
. Fortunately, I have a friend who can perform a wonderfully deep but cold voice, and he's amenable to doing some Slayer lines in exchange for beer, and my own vocal range isn't bad either.
A quick scripting question then - can the 'default' sounds be overlaid in a hold? e.g. if my friend were to record a wav of the standard soundbite
"The wisp will find you... the hook will follow...", could it replace the pre-recorded one for this hold? It wouldn't sound right for the slayer to have one voice when reciting from the script, and another for in-game.
And if this is possible - can it be done in JtRH, or does it require TCB's engine?
Thanks,
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