This is a follow-up to
this poll, and it likely won't be the last. I'll have to explain the choices below, as I wasn't allowed enough space in the Option fields:
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1) I am a graduate of the Rube Goldberg school of dungeon design.
We didn't need briars to create lethal timers when we already had bombs and fuses. We didn't need pressure plates or a new orb. And don't even get me started on mud, much less gel - we should have stopped with tar.
Each new element should do something fundamentally new. If I need a variation on the old, I'll jury-rig it myself.
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2) A little variety goes a long way.
A few different ways of accomplishing the same goal is fine, as long as each does it in a very different way. Briars and bombs can each serve a purpose. Three kinds of pressure plates and a new orb is overkill, but just one kind of pressure plate would have been perfect.
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3) But a lot of variety goes even further.
As long as a new element offers some significant twist on an old, it's worth including. Three pressure plates and a new orb are great. Tarstuff babies moving like roaches but surviving hot tiles, or gel babies moving like golems but not leaving obstacles when killed, round out the architect's options nicely.
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4) A tool for every single possible occasion.
As long as a new element brings
any new puzzle potential, it should probably go in. I think a roach that prefers horizontal over vertical movement would be good for the game.
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5) I'm just here for the eye candy.
What is this "
puzzle potential"
you speak of? I'll take a new monster with basic roach behaviour if the artwork for it is cool enough.
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So, what do you all think? Again, please give the reasoning behind your answer.
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My gaming blog is at
http://dungeon-games.com/blog/
[Last edited by DGM at 04-07-2007 01:25 AM]