There is enough to keep people bust for a few years or so. I've already thought of some really interesting things I could do from the plethroa of elements (plus think about element interactions).
DROD 1.6 - my brain juice was pretty dry since many good architects made decent holds, and I could only make similar rooms and puzzles but worse (being new at it).
DROD 2 - just the ticket to feed a starving man. Plus I felt many JtRH holds I played didn't capitalise on many features in JrTH, so I started to make one as an example. Too bad I'm so damn slow... sorry. >
:3
Even now, there are many things that haven't been thought of/explored using what is available in JtRH, not necessarily lynchpins, but just a combination of elements, possible use more scripting as puzzle elements as people tend to want to be purist (beh, my pressure plates are so dated...).
TCB would keep many a hobbyist architect busy for a few months, but some people might be over zealous enough to make an epic hold (tho' that would be the wrong thing to do) because they have a lot to work with to be easily inspired.
There is a limit - there would be just too much stuff that can be used in similar ways. I remember some really clever DROD1 holds that had some awesome rooms. But more things could be in DROD and if they make sense being in, it wouldn't hurt.
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Sit and daydream, and watch the changing color of the waves that break upon the idle seashore of the mind."
- Henry Wadsworth Longfellow
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× They call me Raging Demon because I'm Jab, Jab, Short, Towards, Feirce.