Some interesting ideas there NiroZ and I have also been thinking a fair bit about the techniques in hold making.
Now that I have dipped my toe in the waters of Architecture, and I have to say I enjoy making Holds very much, I find myself oscillating between two fairly opposing points of view. Part of me is still gobsmacked every time I start working in the Build Levels bit; the amazing things that I can do with this game and the relative ease with which I can do them, particularly given my lack of computer skills, is still a source of wonderment and provokes more than a little gratitude.
On the other hand - I want more!!! I want to be able to do beautiful circles and spirals; I want walls that curve; I want to be able to put several pictures in one floor; I want other kinds of walls that I can build exotic palaces with; I want to have nets that I can use in various ways; I want water - underground streams and rivers and I want to be able to build bridges to cross them; I want more trees and bushes and plants; I want to be able to change colours - yes
especially that.
Imagine irrridescent snakes; imagine roach queens whose carapaces change colour as they progress through the 30 move cycle, from black after the birth, through shades of shimmering silvers and blues to a moment of dazzling light just before the birth; imagine goblins with varying skin tones across the green/blue spectrum (perhaps skin tone could indicate a kind of hierarchy?); imagine more white things to use; imagine
anything in a lilac or purple shade; imagine . . .
schik and mrimer and Erik reading this
I'm going to shut up now.
I'm just very grateful that I can do what I can, without needing to learn anything more about the insides of computers.
____________________________
Winner of: Novice Architect Excellence 2006.
FAPCA - Technical Design Excellence in Layout and Aesthetics
[Last edited by Elfstone at 01-23-2007 11:10 PM : It's k, K, it's K]