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What you think about drod solvers?
There is a reasonable probability that someone among the top players uses drod solvers.
There is a reasonable probability that someone among the all players uses drod solvers.
There is no usefull drod solvers on the Earth now.
Note: Viewing results forfeits your right to vote.
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halyavin
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schep wrote:
I've thought of this sort of DROD AI a few times before, never seriously. But usually as something interactive: >SOLVE ROOM. Don't know how. Type STRAT to list goal tree. >DROP RED DOOR. Don't know how to reach (5,35) past goblins...
I think it would be more easier to change the sources of the program instead of typing commands because you never know the whole set of commands needed for so different DROD rooms.
Getting such a thing capable of solving even a few simple rooms would be a tall order. The thought of preparing a computer to battle three roaches puts me off from planning any further.
But there is always peoples who don't afraid of programming difficulties... And very probably they like logic games so we are in risk zone here. :unsure

Tahnan wrote:
I suppose you could write one, though it might be pretty boring to type in the inputs.
There is a VerboseHold java program which can dump rooms in simple format. So typing inputs doesn't needed.

01-06-2007 at 09:56 AM
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Tim
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NiroZ wrote:
Same here, until I played level 14 of KDD. Then, I learnt to fear trapdoors.
Oh, which of the rooms in the goblin level scare you? ;)

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01-06-2007 at 11:10 AM
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michthro
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halyavin wrote:
michthro wrote:
Umm.. that's a pretty serious accusation to make so lightly. Obviously that would be cheating. Could you give a few examples of demos you feel were obtained by a computer?
I haven't download much demos yet because I don't want to be spoiled, but high scores sometimes amazing.
So? You downloaded enough to start this thread, poll and everything. I'm curious to know which demos you think only a computer could have found, or would be more difficult to obtain than a room solver.
schep wrote:
Getting such a thing capable of solving even a few simple rooms would be a tall order. The thought of preparing a computer to battle three roaches puts me off from planning any further.
But there is always peoples who don't afraid of programming difficulties... And very probably they like logic games so we are in risk zone here. :unsure
You're missing the point. It wouldn't be worth the trouble. Those who could overcome the programming difficulties would still find it easier to solve/optimise the rooms themselves.
01-06-2007 at 11:19 AM
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halyavin
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I have to admit that I am so paranoid that sometimes afraid hypothetical threats more than real ones if this threats are unusual. It seems like no one is monitoring demos in order to find evidence of computer-made one, and so the fact of creating such program may be annoticed for a long time. I feel cold when I think about it and I can't find strong arguments that this can't happen and we even haven't rules that forbid this! Until no one seriously tries to write such program and test it, there is still a small chance... And may be all who wrote such program understand it's danger and keep silence? Computer+human are often more powerfull than human.
01-06-2007 at 12:45 PM
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halyavin
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I think we need a pattern what would happen if someone start effectively use such program and check it periodically.
01-06-2007 at 12:50 PM
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zex20913
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Like you say: you're paranoid. The only things we'll get are "helper programs" like Michthro's orbsolver, or graphical mods that tell us more information (snake clocks and the like, transparent tar/mud, etc.). If somebody does come up with a solver program for DROD which works efficiently enough to compete with michthro (and not with FatOldMan), they'll be much more concerned with the million dollar prize they would win, along with (probably) the Nobel prize and the Fields Medal.

And we'd deal with that if the time comes.

What I'm trying to say is that people have been trying to do something similar for years, and it seems unlikely that it will be solved--only more and more likely that it's not possible to have a solver for a game like DROD.

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01-06-2007 at 01:35 PM
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halyavin
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zex20913 wrote:
If somebody does come up with a solver program for DROD which works efficiently enough to compete with michthro (and not with FatOldMan)
So we have the first criteria - we should check who beat michthro records the most by absolute and relative number of turns. We should restrict yourself with popular holds because others can be uninteresting for michthro. Could someone calculate such statistics?
01-06-2007 at 01:57 PM
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zex20913
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Halyavin--this is seriously a non-issue. There is no way at this time for a computer to beat the human mind at DROD. Your paranoia is extreme.

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01-06-2007 at 03:16 PM
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Rabscuttle
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halyavin wrote:
So we have the first criteria - we should check who beat michthro records the most by absolute and relative number of turns. We should restrict yourself with popular holds because others can be uninteresting for michthro. Could someone calculate such statistics?
Well, michthro could by looking at his beaten #1s, but I doubt if he's going to do so just to indulge your paranoia.

I'd guess it's me, only because I'm currently #2. So what?

[Last edited by Rabscuttle at 01-06-2007 03:18 PM : context]
01-06-2007 at 03:17 PM
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Mattcrampy
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First, no hold is uninteresting for michthro. Secondly, there's a few mechanisms in place to pick up on obvious cheaters.

Thirdly, there's several worldwide research efforts and millions in grants that have been sunk into proving that games like DROD are brute-force solvable with computers, with little success. Several members of the DROD community have tried to make room solvers, and have discovered that it would require a team of people and some serious funding in order to create a program that can solve any given DROD room in anything like a human's timespan, and any program that does run it without that effort would take, at the least, several months to arrive at a conclusion, so its effect on the highscore table is minimal at best. Doing the maths, computer-assisted solves simply aren't an issue in DROD like they can be in more popular games because no-one has the technology to do it.

(DROD actually has gotten a surprising amount of attention from the mathematical community, so the mathematics of DROD have been discussed quite comprehensibly before.)

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01-06-2007 at 03:26 PM
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halyavin
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I am clearly understand that computer program will not success in all possible rooms, but it can success in some real human-made rooms with human help. So this situation is differ than general AI or P!=NP problem.
01-06-2007 at 03:45 PM
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halyavin
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Rabscuttle wrote:
halyavin wrote:
So we have the first criteria - we should check who beat michthro records the most by absolute and relative number of turns. We should restrict yourself with popular holds because others can be uninteresting for michthro. Could someone calculate such statistics?
Well, michthro could by looking at his beaten #1s, but I doubt if he's going to do so just to indulge your paranoia.

I'd guess it's me, only because I'm currently #2. So what?
Indeed. I have wrote the program to download and analyze scores from this web-site (it ignores rooms where michthro worse than third). Results for first 10 most popular holds are here: DrodHighScores.txt
It seems like there is no much data to analyze :) .
Using single criteria is too unreliable of course. But may be we will think out more patterns.
01-06-2007 at 03:58 PM
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michthro
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halyavin wrote:
So we have the first criteria - we should check who beat michthro records the most by absolute and relative number of turns. We should restrict yourself with popular holds because others can be uninteresting for michthro. Could someone calculate such statistics?
Oooohhh, nooow I know why Rabscuttle beats me so often. He's using a room-solver. How do I know he's using a room solver? Because he beats me so often...

But seriously. Halyavin, I know you're not talking about a general highly advanced room solver. You're talking about a brute force program that optimises short move sequences. A 10-move part of a room here, a 15-move part there. Yes, that can obviously be done. The point is that what can be done by current computers can be done by humans. In the worst case it takes the human a little longer, but generally it will be faster to optimise a 10-15 move sequence yourself. Even if you went to the enormous trouble of writing a usable, practical interface, it would still take longer to set up the program and wait for it to do the search. Optimising short sequences is perhaps easier than you think it is. At least after lots of practise. Even longer sequences are probably easier to find than you think. I have spent hours on some individual rooms, but nothing I did that could have been done by a computer would be worth the trouble. All in all it would only have taken much longer.
01-06-2007 at 04:07 PM
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halyavin
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michthro wrote:
In the worst case it takes the human a little longer, but generally it will be faster to optimise a 10-15 move sequence yourself. Even if you went to the enormous trouble of writing a usable, practical interface, it would still take longer to set up the program and wait for it to do the search. Optimising short sequences is perhaps easier than you think it is. At least after lots of practise.
I hope you are right, but no one checked this in experiments, isn't it?
01-06-2007 at 04:27 PM
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TripleM
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And how do you propose to do that? Accuse everyone who gets a good score of using a computer program to work out what the 10 moves in the middle of the room were?
Don't forget, the time taken to solve a room is completely irrelevant to high scores. If people use something to enter 100 moves in 1 second, who cares, since it makes no difference to the high score.
01-06-2007 at 08:05 PM
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I think what our fine friend is suggesting is that there are drod-solving programs for smaller parts of the room: Ie, the most efficient way to clear 3-wide roach hordes, or solvers for orb puzzles, or perhaps trapdoor solvers.

This--At least two of these are true. I don't know about the one for the roach hordes--however, in terms of actual move count, trapdoor solvers cannot improve you by a single move, in almost all cases, neither can orb solvers or roach efficiency.

That and the very best drod players wouldn't use it just in case they, as humans, would see a better opportunity than the computer would.
01-06-2007 at 08:16 PM
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michthro
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I've thought about it again, and I guess computers could optimise certain rooms faster than humans. Take something like The Domain of the Grinfidel:First:1N1W. A computer would probably make short work of this. Why? The optimising goal is simple. Start killing roaches as soon as possible, kill one on every single move, and end on the edge of the room. That reduces the number of moves to consider drastically. You typically have only one way to kill a roach, or at most two. What's more, a lot of search paths will be eliminated quickly. As soon as you're in a position where you can't kill a roach, there's no point in continuing.

(Note: It took me about 10-15 minutes to find an optimal solution for this room. I mention this for two reasons:
-Setting up a program, waiting for it to do it's search, and entering the move sequence would take at least as long, and that's assuming you already have a program written, which is a big job.
-The first time I played this room for highscores, about a year ago I think, I didn't come anywhere near optimal. What I'm getting at is that there is such a thing as learning and improving. The feeling I get - and I apologise if I'm wrong - is this: You're new to optimising. You think certain scores must have been obtained by computer because *you* still find it hard to equal them. Maybe if you played for another year or so you wouldn't find them so amazing?)

Rooms where you can't kill a monster on every turn, but nearly every turn, will also qualify. WW rooms are often like that. Add "overhead", such as first having to get to an orb to release the monsters, and I guess a computer could very well optimise some rooms requiring over 100 moves.

But it's becoming pretty clear that you know all this already, halyavin. That's why you're so adamant. I wonder why you didn't say so? Where you're going wrong is that you lose all sense of proportion. There are still only a small number of rooms that can be solved by computer. You aren't going to get a lot of #1s, or get into the top 20 because you cheat on the 100 or so rooms a computer can solve. Plus it's pointless to write such a program and use it to cheat on a few rooms. Anyone who wrote such a program would surely rather tell us about it. Right? It would also be suspicious (see below). What everyone's been telling you - that computers can't solve DROD rooms - is true for 99% of rooms. You're seeing only the 1% of rooms that computers can solve. You even forget about the other 99% while accusing players of cheating. You started this thread because of a couple of demos that could have been obtained by computer. I'll bet you that the same players have equally good demos that clearly could not have been obtained by computer. (I really wish you would give examples, so I can go:"If X did *this*, which a computer could never do, is it so hard to believe he did *that* without a computer?")

Which brings us to the patterns you're looking for: I don't see how it's possible to tell the difference between a solution obtained by computer and one obtained by hours of effort. But one thing I can think of is that it would be suspicious if someone uploaded very good scores for rooms that look optimisable by brute force, while otherwise they do poorly. It could be coincidence, but that's probably what you should watch out for.
01-06-2007 at 08:58 PM
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Tim
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michthro wrote:
But it's becoming pretty clear that you know all this already, halyavin. That's why you're so adamant. I wonder why you didn't say so?
What do you think?

Even people as smart as the president of the United States accused other countries of having nuclear weapons. At least he had some vague photos to proof.

Here is someone trying to accuse people without even a vague picture. Funny.

Can I ask a forum admin to remove this poll, as the poll is clearly made with harmful intent? I mean, who would be so stupid to believe things without any proof? Besides, he (assume halyavin's a he) used "reasonable probability" in the poll, so he knew he can't proof it. (I can fully understand his feeling though, it's very hard to admit that you're not that smart, and blame other people for cheating...)

I think I can speak for the rest of the of the forum that we here are all smart wise enough only to "believe" things because someone says so without any proof. Also, this comes from someone who's not really been active for the last six months. And if I look at his scores, I don't believe a person who doens't post anything here for six months can have so many scores.

So I'd rather believe that this halyavin (well, his friend) is cheating.

[Last edited by Tim at 01-07-2007 12:34 AM : he didn't used believe after all, sorry]
01-07-2007 at 12:29 AM
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silver
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were I to make a drod room solver, I believe I'd make it my PhD dissertation long before I'd consider using it to cheatz0r the high scores.

I'm guessing Einstein, Feynmann, and Hawkings use textbooks from the future to get their theories. because, man, NO one could be THAT smart.


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[Last edited by silver at 01-07-2007 01:38 AM]
01-07-2007 at 01:31 AM
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Jatopian
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Tim wrote:
Even people as smart as the president of the United States
I mean, who would be so stupid to believe things without any proof?
Wow. We have potential for two separate flamewars, about the two worst possible subjects, in one convenient little package.
;) Tim, have you ever considered the rewards of a career in trolling?

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01-07-2007 at 05:00 AM
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NiroZ
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Jatopian wrote:
Wow. We have potential for two separate flamewars, about the two worst possible subjects, in one convenient little package.
;) Tim, have you ever considered the rewards of a career in trolling?
Unfortunately, he's too nice for that ;).
Hmmm, I'm already feeling guilty for posting that because of the foreseeable effects that it will cause.

;)Oh, and whist I am at it, I have to contest that those two subjects are the worse possible for flamebaiting. Meta flamebait ftw!;)

[Last edited by NiroZ at 01-07-2007 11:22 AM]
01-07-2007 at 07:13 AM
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Maurog
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There is only one working "DROD solver" in existence. It's called CaravelNet, it utilizes the brainpower of dozens of very smart people and fueled by healthy (well, in most cases) competition.

People who are amazed at the seemingly impossible solutions should remember that it wasn't achieved at the first try. Someone found a really good solution. Then someone else found a way to improve it. Another guy noticed that he could shave a move or two off this new solution. Is the solution perfect now? Sometimes it is, sometimes it just takes another new approach...

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01-07-2007 at 07:21 AM
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Tim
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Jatopian wrote:
Tim, have you ever considered the rewards of a career in trolling?
I've just looked up the term trolling in Wiki.
In Internet terminology, a troll is a person who enters an established community such as an online discussion forum and intentionally tries to cause disruption, often in the form of posting messages that are inflammatory, insulting, or off-topic, with the intent of provoking a reaction from others.
Well, my message was definitely insulting, but definitely not off-topic.

What would you do if some troll walks in the forum, post a very suggestive poll, and try to blame highly respected forumites with completely unfounded reasons, and without any reasonable proof? Do nothing, and say afterwards: "We didn't know."?

I respect everyone, except for people who do not respect others.

But I do not wish a career of trolling, as most people on this forum are too nice to troll with.

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01-07-2007 at 11:29 AM
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Beef Row
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Tim wrote:
So I'd rather believe that this halyavin (well, his friend) is cheating.

Actually there's no doubt on that:
halayvin wrote (in Conditional Hold Unlocking):
My friend unlocks hold editing using only simple hex-editor in less than 5 minutes (You have to backup .dat files before this operation because one time it gone wrong ). So all these barriers are useless.

If his friend doesn't use that to cheat in holds, he's using it to steal other people's hard work in making those holds.

Not that hex editing is such an awful thing in itself. I get the feeling halayvin comes from a branch of the gaming culture where editing and experimenting with games are part of the norm, and bots and trainer programs are more common, and just a fact of life you have to put up with.

But I can't think too highly of this use of them, as unlocking the edit mode on a hold is either to 'cheat' and its of limited use for that, or just simply to steal ideas.

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01-07-2007 at 11:41 AM
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NiroZ
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Beef Row wrote:
But I can't think too highly of this use of them, as unlocking the edit mode on a hold is either to 'cheat' and its of limited use for that, or just simply to steal ideas.
To be honest, I'm not at all worried about Halayvin(or his friend) hacking open source software(DROD), nor creating cheats (to a certain extent anyway). We have safeguards in place to stop Architects blatantly copying each other(the only way I can see he would gain from making holds anyone edit, other than curiosity.), and now that he has brought up this topic, reaching the top 20 will put him under very close scrutiny.

The only thing I wish Halayvin would do differently would be to be more astute as to what should be discussed directly with Caravel, and stuff that should be posted on the forums.
01-07-2007 at 12:16 PM
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Alneyan
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Unlimited Undo is the most significant way to cheat with "Anyone Edit" holds, I think. Said friend has the tools to make very good use of this feature, and more than one people felt very strongly about UU, so it seems to be worth the trouble. of course, that's only a possibility: unlike Beef Row, I do not feel confident enough to say that there's "no doubt" Halyavin is cheating.

There are other reasons why you might want to have "Anyone Edit". The dev team has that feature enabled too, and I doubt they use it to cheat on CaravelNet. One of these uses might be to figure out why that !$ùµ#$ script doesn't work, how broken a hold is, whether further levels are worth going through the medium of the first few levels, and things of the like. These are things I've wanted to do more than once, and they all seem pretty legitimate to me.

To put it another way, I'd say the tools are double-edged here, as so often. Inferring why a particular person uses a tool without strong evidence sounds like a logical gap, to me. (If I have Nmap, John the Ripper and their ilk on my computer, does it mean I make my living breaking into other computers?)
01-07-2007 at 12:27 PM
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Syntax
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Cheating should not be allowed, whether as a binary patch or a bug exploit. That should be final.
01-07-2007 at 12:32 PM
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Beef Row
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Alneyan wrote:
There are other reasons why you might want to have "Anyone Edit". The dev team has that feature enabled too, and I doubt they use it to cheat on CaravelNet. One of these uses might be to figure out why that !$ùµ#$ script doesn't work, how broken a hold is, whether further levels are worth going through the medium of the first few levels, and things of the like. These are things I've wanted to do more than once, and they all seem pretty legitimate to me.

Sure, I definitely see other reasons for anyone edit, like the ones you listed above. But the fact that in the post I was referring to, he claimed edit permissions were useless because he can easily break them doesn't suggest someone wanting to disable them for simple curiousity, hold debugging, etc. "All these barriers are useless", shows that he sees this as a security feature.

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01-07-2007 at 12:53 PM
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Alneyan
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Syntax wrote:
Cheating should not be allowed, whether as a binary patch or a bug exploit. That should be final.

Sure thing. How do you check for cheaters?

To Beef Row: I had taken the phrase "useless barriers" to mean that Banjooie's suggestion was not going to be of any use. I see edit restrictions as a very mild form of security too, and I'm having trouble seeing any other use behind them... except a reward, maybe, but I doubt anyone feels that thrilled when they unlock editing rights.

I think you could make a much stronger case about our friend cheating by using this thread. I know many of his posts in this thread raised my suspicion level pretty high, but that's hardly solid evidence. I still wouldn't go anywhere near "no doubt", though; that province seems to be the domain of the judges over there, at CaravelNet.

[Last edited by Alneyan at 01-07-2007 01:01 PM]
01-07-2007 at 01:00 PM
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michthro
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Here's where this thread gets *really* weird: I just had a look at halyavin's scores, and guess what. He himself has some pretty amazing scores. It makes no sense whatsoever for someone who obtained those scores to accuse others of cheating, on no more grounds than that their demos are so good.

Let's get this straight:
-halyavin accused players of using programs that brute force short sequences. I couldn't get an example out of him, but he made it clear that that's what it's about.
-He himself has some excellent scores for precisely the kind of room he's on about. Rooms that a computer could very well handle. BT:L3:1N2E would be an easy one for a computer. In some cases it would require setting various goals one at a time, just as halyavin described in Development. BT:L1:1N2E is a prime example.

halyavin's demo for BT:L1:1N2E is awesome. It makes no sense for someone who came up with that to be so amazed at other demos that he accuses their authors of cheating.

So what's this really about?

Is halyavin so incredibly conceited that he thinks he's the only one who can come up with good demos without cheating?

Is it some twisted form of bragging?

I'm pretty sure it's a lot of both, but mostly I think halyavin has written such a program, and instead of simply discussing it, used it to cheat. Let's consider the facts. There's no hard evidence, but everything points that way:
-We know he's a competent programmer, and very interested in the topic of room solvers.
-We know he does things like unlocking editing rights, and as BeefRow points out, clearly sees it as a shady business.
-Throughout this thread he was just too sure of his case. As if he's talking from first-hand knowledge, rather than on general grounds.
-He obviously is under the mistaken impression that writing such a program would be bad in itself. He even attributes a program that extracts moves from demos, and unlocking hold editing rights, to a "friend". That's simple to do, and from other posts he's clearly capable of doing it himself. (There's nothing wrong with room solvers, as long as you don't use it for scores. Why shouldn't someone write one and discuss the results on the forum? If it can be done it can be done, and we have to face it. If you want to prove that computers can help with optimising, this is not the way to do it. Simply discuss it openly, and leave it to us to deal with the consequences.)
-He is so convinced that some demos must have been obtained by computer, yet he has similar demos himself. If he didn't obtain his own good demos by cheating, he would know that there's nothing so amazing about what can be done with practice, experience, and effort. I think he's the one who cheated, and, being new to optimising, can't believe that others may be capable of finding similar demos themselves.
-He accuses people of cheating, right. Why complicated room solvers? There are much easier ways to cheat. UU is a much more natural suspicion. Why are room solvers the first thing that comes to halyavin's mind? The answer is obvious.

I have been optimising for a long time. I'm heavily into it. I know what I'm talking about. Anyone who fairly came up with those two BT demos I mentioned (and there are more), would NEVER have been so amazed by anything else that they accuse others of cheating. That's the work of a very good player, who knows what optimising is about, who understands where good demos come from, who knows that if they can do that, they can equal similar demos. Or it's the work of a computer.

In brief, if halyavin isn't cheating, he's a very good player, in need of some serious help for starting this thread.
01-07-2007 at 01:15 PM
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