Maurog wrote:
Remember the good old days when there was no undo, and no checkpoints? Even the simplest room was a challenge to overcome, and completing it gave you the feeling of a job well done. Not to mention tasks like the three tar mother room, which are hard even by modern-day standards, but were achievements of heroic proportions back in the days.
However, with each new release DROD offered more and more handicaps for the less capable users. First the checkpoints, then undo.
Yes, and let's not forget the clock, and the ability to click orbs. Remember how fun it was to run around the whole room to check what all the orbs did, and write it up on paper? Do you remember the sheer pleasure of counting to thirty inside your head. It was a pure delight when you where a move off, and tarbabys spawned in a way that would kill you for sure.
Serioussly: The serpent clock rocks! It has made me into a much, much better player. Undo has also made me better. The ability to undo encourages me to try out new things. The handicaps are not just there for "
the less capable players"
. They are also there to make the game more enjoyable for a majority of the very capable players (at least I think they do).
Back when I started playing DROD mr. blond and stupid had a very difficult time of learning ehich way Beethro turned when he pressed q, and which way Beethro turned when he pressed w. It was NOT very fun to die repeatedly because of that.