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Caravel Forum : DROD Boards : Feature Requests : Turn into NPC (What if...?)
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tokyokid
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icon Turn into NPC (0)  
How about a scripting command that's the opposite of 'Turn into Monster'? If there's a monster which is already a monster, then It would turn into any NPC again. If this command is implemented, we'd need to add a wait command so the script doesn't go from 'Turn into Monster' and then back to 'Turn into NCP. Example:

Wait for player at (0,0)-(0,0)
Appear
Move to (5,5)
Turn into Monster
Wait for player at (2,4)-(2,4)
Turn into NPC


Or something like that.

10-19-2006 at 10:45 PM
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Banjooie
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icon Re: Turn into NPC (+2)  
Here is why this does not function.

Imagine an NPC as a guy with a script he's reading from. It's a rather good analogy.

Imagine a monster as...a monster.

NPC: First, I say, "Halt, Beethro! I shall bite thee in twain!" ...sweet!

NPC: Next on the list, I walk over -here-...

NPC: And then I turn into a mindless monster.

Mindless Monster: aghrlashkdlkahslerh

Script: *eaten*

So 'Turn into NPC' would be pretty worthless.
10-19-2006 at 11:24 PM
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Jatopian
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icon Re: Turn into NPC (0)  
What we really need is a way to kill monsters directly with scripting:
[NPC 1:]
Appear at ([foo])
Turn into monster
[NPC 2:]
Kill monster at ([area around "foo"])
Wait 1 turn
Appear at ([foo])


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10-19-2006 at 11:29 PM
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Schik
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icon Re: Turn into NPC (0)  
Yuk.

Sounds like what you *really* want is:

Wait for player at (0,0)-(0,0)
Appear
Move to (5,5)
Label LoopStart
If (Wait for player at (2,4)-(2,4))
   Goto LoopEnd
Move Like a Monster Usually Does
Goto LoopStart
Label LoopEnd
Turn into NPC


This would, of course, need a "Move Like a Monster Usually Does" command, which 2.0 doesn't have.

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[Last edited by Schik at 10-20-2006 12:05 AM]
10-20-2006 at 12:05 AM
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tokyokid
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icon Re: Turn into NPC (0)  
Okay, so maybe it wasn't such a great idea, but it was worth a try posting it. :)
10-20-2006 at 12:07 AM
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Jatopian
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icon Re: Turn into NPC (0)  
Schik wrote:
Yuk.

Sounds like what you *really* want is:

Wait for player at (0,0)-(0,0)
Appear
Move to (5,5)
Label LoopStart
If (Wait for player at (2,4)-(2,4))
   Goto LoopEnd
Move Like a Monster Usually Does
Goto LoopStart
Label LoopEnd
Turn into NPC


This would, of course, need a "Move Like a Monster Usually Does" command, which 2.0 doesn't have.
Yes, that is indeed what I want. That last post was a sort of strawman.

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10-20-2006 at 12:42 AM
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