robin wrote:
Regarding this topic I feel like saying this.
(I started a new topic, because not everybody know all the features and because it's nice to have a summary)
I feel compelled to reply here, although I might be overdoing my whole argument by doing so.
I think one undo is more as enough.
With AE and JtRH we are helped/spoiled enough allready:
That depends on what you mean...
*square when you took an invisable potion
I'm sure this was a Webfoot feature right from the start.
I think most of it is just for players, who jump in the game and play like a fool,or for lazy players, when in the original DROD, you HAD to be carefull,
and I find that's just the beauty of the game.
The only thing is, were there highscores and Caravel.net features in original DROD?
I have checked your scores, and you are currently 59th, with 3364 points, 1647 highscores (you're in 43rd for this), and
only 1 #1 place highscore! So, it suggests that you're only interested in playing the rooms, and not going for any highscores, right?
However, there are many people who are interested in highscores, and want to get points on the scoring system for being optimal, as well as facing the challenge of it, which can be many times harder than the original room itself. In such a case unlimited undo would be useful for this purpose, just as a checkpoint is a tool you can use to help you clear a difficult tar maze. As an example, have you ever played Bavato's dungeon L13 2S 4E
without checkpoints?
Tscott wrote about this room:
Evil personified
In a similar way, I don't think someone who wishes to replay a room many times over for a highscore (and more importantly for #1) is lazy in most senses of the word. The beauty of DROD to me at least is the sheer number of tactics and strategies you can use to solve a room, and how only one of these (or maybe a few similar ones) is the most optimal, and therefore the most elegant. Would you be more impressed by an outstanding and unexpected 30 move solution, or a more sloppy 100 move one? This is why I'd advocate UU as a tool for helping players attain the highscore goal, and therefore become more skilled players - I don't think a person should be penalised just for making a typo, or perhaps for not being able to compute decision trees for more than 2-3 moves. I'd also say it should only be a feature for players who have already proven they can complete the room without it, just like viewing demos for rooms, which is the compromise suggested by skell and I.
In such a case, you'd still have to complete the room first, and if you want to use UU, you'd be making the effort to replay the room which I wouldn't exactly consider lazy.
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Resident Medic/Mycologist
[Last edited by agaricus5 at 02-18-2006 04:14 PM]