Lots of bugs in this room... You have to be extra careful when scripting something like a master eye.
- The eyes in the room don't count as monsters.
- If you kill the eye in the top by stepping NE or NW, it shouldn't technically wake up. And after you step off, the eye will reappear in the top.
- If you block the tile where the top eye should move with your or the decoy's sword, the eye will appear in the same tile with it.
- If you kill the eye in the top with a decoy or after opening the green door, the eye in the bottom will wake up when you walk over the line of sight of the dead eye.
- If you kill the eye in the bottom and wake up the first eye, a new eye will appear in the bottom.
- You can't wake the master eye by placing a decoy in front of it.
It will be very tricky to make a fully functional master eye, if even possible at the moment. You've got the general idea, but it needs a lot more. And you can't do much about the green door thing...
By the way, I stepped on all of the ground tiles and lived to tell about it

The bottom one was the most interesting to do.
[Last edited by Doom at 01-31-2006 07:43 PM]