This is a special Dragonflight edition of the news, where I will speak directly to people who were at the show and permanently alienate everyone else...
So I went to the Dragonflight game convention and set up a table there to promote my bundle of joy,
DROD: Journey to Rooted Hold. There's a problem with being an indie computer game developer, as opposed to that not-too-distant cousin, the hobbyist developer. The problem is this burden of justifying your time. If you were just working on games for fun, you wouldn't bother with it. The hobbyist says, "
I made a Tetris clone over the weekend. It's got crummy graphics, unoriginal gameplay, only works on my machine, and nobody will be impressed by it, but hey, I had fun making it, and that's what counts!"
An indie guy does the same thing, and feels as guilty as if he'd spent the weekend sprawled drunk on a hotelroom bed watching exercise equipment infomercials. It's not enough to just make games, you have to make games that people will buy. You get serious about this, because in theory, some bright day after you've got the moneypipe part of it figured out, you will once again be able to frolic in the creative wonderland that the hobbyist partially enjoys and just spend all your time making cool games. That's the dream!
The lesson indies get as soon as they arrive is: pay attention to numbers. How many people are coming to your site? Of those, what percentage download your demo? Of those, how many people buy the game? How many people that buy your game will buy something else? These aren't numbers you store away in case you need them later. You will need them--there's no question of it. Decisions about spending time and money should be based on them, if you ever hope to find your way to that garden of game authoring delight.
I don't even want to think about the numbers for Dragonflight. I hate to say it, but numerically speaking, it was a poor investment of time. For about 30 hours of work and $100 of money, I got 4 sales, 20 contacts, 25 demo CDs handed out. Well, that's not terrible, but indie guilt creeps in around the edges. What if I stayed home that weekend, and worked on the remaining tasks for the
DROD: King Dugan's Dungeon release? Then we put a new product out and get an excuse to send out press releases, which bring press and gamesite coverage, more traffic, more downloads, more sales.
So you see the painful way my mind works these days? Let me tell you that I didn't come here to whine at you, though. There are other ways to look at the show. It is sad to put "
had fun"
in a bullet point list of benefits, but there it is, "
I had fun"
. I played a nice game of Settlers of Cataan, talked to some fans from the forum (silver, Leus, John, David), and met some other cool people. I also stored away nice little observations and insights that may help me with the business side of DROD later, but I won't bore everyone with them. Suffice it to say that certain thoughts would have never occured to me if I hadn't been at Dragonflight.
If you feel like reliving the glory days of DF'05, (or perhaps you didn't go and wanted to know what it was like), then check out the pics!
Dragonflight photos
The Drawing
There's about twenty people that I've made skim over my boring pre-middle-aged angst to get to this next part. Who won the show drawing? Who gets a free
DROD: Journey to Rooted Hold CD shipped to them?
Well, I dutifully shuffled up the little strips of papers with e-mail addresses on them and chose one at random. I'd like to say something traditional like "
Congratulations to Joseph P. Jojoba! You are the weiner!"
but the person I e-mailed never got back to me. So right now, I'll draw another name....
>
>
cheap-sounding drum roll emitted from a Casio SK1<
<
<
The potential winner has an e-mail address that matches this pattern:
B*****@S*********.COM
For privacy reasons, I can't be blurting out people's e-mail addresses, but if your's could be produced by replacing the asterisks above with other letters, then that's you I'm talking about. The winner should contact me at erikh@caravelgames.com to claim the prize. If nobody replies back by next month, I'll have another drawing.
Actors Wanted
We've got a contest that just barely started where you record parts for DROD movies. It's not too late to get in, and I encourage new people to try it. We actually have a different kind of contest every month. Yeah, you can win prizes, but I don't want to act like all you care about is winning prizes. Our contests are fun! You will see!
The Golden Pie Awards Contest info
Topic Picks for September
The CaravelNet forum is a raging crockpot of activity. You think that's just a metaphor, but... wait, that is just a metaphor. My point is that newcomers should be intimidated by the quantity of information and it's stewy thickness. What is needed is an over-the-pot guide to the whole thing, spoonfeeding you the yummier chunks. Stupid metaphors, they're a creative crutch, really.
Even More Blather about Dragonflight
Obviously, no person was more emotionally affected by this event than me, which is why I write so much about it.
http://www.drod.net/forum/viewtopic.php?TopicID=2474
http://www.drod.net/forum/viewtopic.php?TopicID=7510
Beethro's Bad Dream, Dodecahedral Hold, The Puzzlebox, Nanfro Budkin's First Dungeon, Easy or Hard
These are all the new holds (level collections) that have been released since the last newsletter. Jeebus! Noah's hold has 120 rooms in it!
http://www.drod.net/forum/viewboard.php?BoardID=11
New Floors
Stuwy made some new floor graphics for DROD. Modders rejoice!
http://www.drod.net/forum/viewtopic.php?TopicID=7520
DROD Enemies Crossword
Jeff Ray put together a nice little crossword puzzle where words are enemies found within DROD.
http://www.drod.net/forum/viewtopic.php?TopicID=7410
Word Disseverment
A forumite (Dreamisle) has proposed that we make progressively smaller words from long words. Or something like that. It's a forum game--check it out!
http://www.drod.net/forum/viewtopic.php?TopicID=7592&page=0#75392
Board and RPG Games for DROD Players
what conventional games (like the kind you play at a table instead of a computer) do DROD players like? I have a not-so-hidden agenda of discovering marketing opportunities. Doh! I just got spam-filtered 50 times for saying "
marketing opportunities"
in this message... twice.
http://www.drod.net/forum/viewtopic.php?TopicID=7565
-Erik
____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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