Note: The latest version is attached to this post. You can look through this thread for older versions if you're curious about them for whatever reason.
Here are some rooms. I originally made these for various NaDRODArchMo events, mostly from last year's. These are basically the rooms I thought were worth using that I didn't use for something already.
I've sorted them into levels based vaguely on themes, and that's pretty much it. Some of them are very tough, but I know I solved them back in the day. The ones on the first level aren't, they're rooms I thought were interesting but not all that developed.
I was not feeling particularly creative in terms of titles or descriptions. If inspiration strikes, I may actually name this and write some actual descriptions, but I wouldn't count on that happening.
Changes in second version:
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×-Fegundos Entrance: Added evil eye on orthosquare to enforce mimic placement.
-Fegundos 1E: Moved fegundo tunnel and added new mechanisms, as it was too easy to solve the previous version without understanding what you were doing.
-Blue doors removed for tester convenience.
Changes in third version:
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×-Fluff 1E: Added speed potions, made pressure plate reset doors, added force arrow on exit door.
-Constructs 1E: Widened entrance passage to match up with Entrance (and avoid breaking Red's demo).
-Fegundos 1W: Widened gap between mimic area and Beethro area.
-Potions and Mimics Entrance: Added checkpoints in puzzle area.
-Potions and Mimics 1N1W: Added wall to avoid automatically waking eye. Moved checkpoints.
-Brains 1W: Added scroll to call attention to dagger token under gel baby.
-Guards 1S: Replaced spear token with staff token.
Changes in fourth version:
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×
-First Level 1N: Slightly tweaked. Still pretty easy.
-Aumtlich 1W: New room. I meant to add this from the start but overlooked it.
-Guards 1S: More checkpoints.
-Giants 1W: More checkpoints.
-Giants 1S: More checkpoints.
-Tarstuff 1E: Added sword token on black door to make cleanup easier.
-Tarstuff 1S: Changed tunnel to point north.
-Other 1S: More checkpoints.
Changes in fifth version:
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×Fluff 1E: Moved speed potion and staff. Added pressure plate to force taking first speed potion.
Giants 1W: Optional pressure plate added to make it easier to finish. May script ignoring it as a challenge depending on feedback, currently leaning against this.
Changes in sixth version:
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×
Brains 1E: Force arrows added to limit access to upper half of trapdoor area.
Guards 1W: Force arrow added under stalwart, with scroll calling attention to this.
Changes in seventh version:
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×Guards 1N: Moved monsters around, added pressure plate around edge of box.
Giants 1N: Changed mechanism on right side of the room and adjusted other things in the room to account for this. Moved wraithwing because I thought its previous corner was getting a bit crowded.
Changes in eighth version:
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×-Attempted to improve the aesthetics on the first level.
-Guards 1N adjusted to be easier.
-Giants 1N adjusted to prevent unintended solution.
Changes in ninth version:
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×-Decorated Aumtlich and Fluff levels.
-Slightly tweaked Giants 1N.
-Hopefully made Tarstuff 1S1W trickier.
Changes in tenth version:
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×-Moved Constructs to be the second level. Hopefully I connected all the staircases properly. This also resulted in less space for 1E but that probably isn't going to make a difference.
-Decorated the Constructs level.
-Fix to Giants 1N.
-Adjustments to Other: Entrance, it still does not prevent rushing north which turns out to be a powerful technique. Not sure I can do anything about that, this was the best improvement I could think of.
-Adjustments to Other 1N.
Changes in eleventh version:
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×-Decorated Fegundo level and Potions and Mimics level.
-Removed some excess mechanisms in Brains 1W which caused an unintended solution and I'm not really sure why I put them in to begin with.
-Moved the plate back in Other: Entrance and added some force arrows to prevent just rushing the plates and having it work out.
Changes in twelfth version:
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×
-Decorated all the levels. I'm not claiming they look great, but they look better than bland masses of walls.
-Slight tweaks to Giants 1N to get rid of pressure plates and doors that don't actually affect the main puzzle.
Changes in thirteenth version:
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×-Toughened up Aumtlich 1W by adding some extra aumtlich in strategic places. Added a second mirror because I couldn't see how to make just one work when testing this out. Might lengthen fuses a little depending on feedback.
-Fixed up issues with Guards 1E that emerged when decorating it.
-Shrunk the fluff blob in Tarstuff: Entrance to discourage Red XIII's unpleasant solution process.
Changes in fourteenth version:
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×-Fixed an unintended solution in Aumtlich 1W.
-Toughened up Fluff 1W.
Changes in fifteenth version:
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×-Fixed a break in Fluff 1W.
Changes in sixteenth version:
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×-Corrected a mistake in Fluff 1W that I somehow introduced in the previous fix.
[Last edited by Dragon Fogel at 01-21-2025 09:43 PM]