Rabscuttle wrote:
The trouble is that DROD is all about precise movement. Pokemon is pretty lenient in that it doesn't really matter if you wander about a lot, do random attacks and drunkenly stumble through the menus. If you semi randomly wander about in DROD, a single roach is going to come and eat you.
I know early in the first TPP, they had a problem getting along a ledge, where they needed to do 5 or 6 Rs in a row without a D (moving down would jump off the ledge to an earlier part of the game.) Playing DROD is pretty much that times a million.
Not to mention, it's possible to get stuck in DROD and need to restore back to a checkpoint or the start of the room. If that's a command, then that's ripe for someone just preventing any progress at all.
This is fairly late, but one solution to the "
someone could just spam restarts forever"
could be to implement
something like what HalfBreadChaos did for their Twitch Plays Undertale event; basically, restarting the game not only required the equivalent to Twitch Plays Pokemon's Democracy, trying to restart would initiate a vote where a restart would only happen if enough people could agree to it within a time limit.
That being said, fine-tuning restarts would still probably be the second-highest issue with a Twitch Plays DROD even once that gets resolved... after getting enough people on-board to play a relatively obscure Cult Classic PC game at the same time in the method of a nearly 9-year old novelty Twitch Stream, of course. That's a pretty narrow audience. ;P
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