Thank you very much for your criticism, I'm definitely going to end up with a better hold for it.
My strategy in Terminus was to get the sword
last, after the mud mother was free. This means doing 1N1W almost "
first"
, after grabbing a
few stats to make it cheaper. After 1N1W antlions are free, which then lets me build up to a free mud mother pretty cheaply. I can't say whether my way is better than yours, though.
No matter what I did in the first level I always had enough stats to kill regular eyes for free, which meant that most of the cost in 1N1W is from mad eyes hitting you along the way. That strategy is a bit close on HP, though, depending on how I did things prior to it.
I do disagree about Terminus's secret room being "
required"
, however. The main profit to it is just a couple of keys, which you can definitely
survive the later levels without.
I'm trying the following for this update:
-Scatter the stats and potions from the first level's hidden room to just all over the place in that level instead, in a more or less random fashion, and adding just one potion so the reward of the secret room is almost entirely the shield. I'm trying to incentivize some of the key uses that would've been kinda "
obviously bad"
with my placement but I don't
really know what I'm doing here.
-Shuffle things a little more and add some more keys and potions in places, and make a few existing potions one size bigger.
I'd like to know how these changes to the first level cascade on into the rest of the hold before I make any changes to the later levels, but the final goal will be to have enough keys to grab all the stats in warden's office,
IF the player is reasonably efficient with key uses. My original idea was that you have to pick which stats you want and decide which of the options are most valuable for whatever set of keys you have, but your feedback suggests this is unsatisfying and nobody wants that.
EDIT:
I tried playing the whole hold after the above changes with
no hidden room entry allowed. I was inspired to add one more two-yellow-to-one-green-key trade to 296-A 1W but otherwise found it quite doable. So, the latest version has that one new trade added in addition to the above.
(My general assumption is that the easiest/most optimal path will take one through all secret rooms, but that completing the hold without any of them
should be possible.)
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[Last edited by Xindaris at 09-30-2018 08:13 PM]