My comments on the first level:
Entrance: Ok room but it's a little too repeating.
1E: Hmm... This is starting to look like some rooms in Bavato's dungeon. Except that it's not so difficult. The only bad thing with this room is that it's far too loooong. It gets boring after a while.
1S1E: A little easier room than previous one.
Still feeling a little like Bavato's... Large areas may be a little frustrating to clear.
1S: So far the most enjoyable room of the first 4. It's easier but it's more fun to do it than the first few.
2S1E: It's quite easy to find a usable route after looking at the arrows for a while.
2S2E: Way too much trapdoors. This room just isn't fun.
3S1E: This room looks like a bit too empty. Most difficult thing is to get rid of the goblins without getting verrun by wraithwings, Not so difficult after you get it.
3S2E: You can read half of the message without hitting any orbs. Those doors give it away. Tricks like that are kind of cheap by the way. (Yep, I had to try. But it was only a restore away to come back)
2S: This room is really easy if you've done level 22 in KDD. Just a few moves and you can clear both trapdoor chambers one at a time by blocking other mimic.
2S1W: Nice idea in this one. But there's only 2 ways and it's easy to find which one doesn't work.
2S2W: Serpents have been placed interestingly but that's pretty much what's in this room.
1S2W: Nice room, You can take a shortcut by hitting the lower-left orb while standing on the trapdoor. Actually I'd like it better if that was the only way to do it
3S2W: There's practically 2 things in this room.
- Running away
- Fighting your way back
Maybe a little too tedious here too. It's also obvious how to reach the tar mother.
3S1W: Most devilish trapdoor room ever! Well done on that! But it's only because the orbs are so random, you'll practically have to write every one of the to know where to go next. I've not completed this room yet and there seems to be (few?) more rooms to the east.
Overall a nice hold with few nice rooms but too much hack&slash (and too many trapdoors).
[Edited by Doom at
Local Time:11-24-2004 at 03:27 PM]