This hold heavily features temporal split tokens (as you might expect) but there's also plenty of alternate weapon usage, a handful of custom elements, a dedicated slayer level, and a reoccurring gentryii room the author apparently loved. The difficulty isn't all that high at first (... mostly) and some rooms left me feeling like I'd already solved a tougher version of the same thing in TSS. There are some really clever rooms towards the end of the hold though and between the challenges, secrets and tricky postmastery stuff there's still enough bite here for veterans.
The visual design and level layouts are generally nice. It has a few outbreaks of checkpoint plague, custom graphics that don't really blend in and a bad habit of layering tokens where they partially conceal other elements, but nothing gamebreaking. The story's an excuse plot, but I did chuckle at the occasional silly exchange.
Overall: There's enough unique content to recommend for any fans of TSS. Some parts are less exciting, but these are still varied and designed well enough to remain casually enjoyable.
P.S.
Click here to view the secret text
×Bubble rubble, toil and trouble
Fire burn on timesplit double
Foe upon a flooring snake
In the Nowhen walls may break
Ii of gentry, hook of slay
Chronovore, projection prey
Caber's push and dagger's stab
Crystals three then chronolabs
For a hold of tricky puzzle
Like a potion, grab and guzzle!