Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : lyon's castle (themed levels)
New Topic New Poll Post Reply
Poster Message
lyon
Level: Roachling
Rank Points: 13
Registered: 09-14-2010
IP: Logged

File: Lyons Castle.hold (114.3 KB)
Downloaded 54 times.
License: Public Domain
icon lyon's castle (+1)  
i edit this.

Changes
level 1

2S 1W the orb behind the green door don't open the last yellow door.
3S 2W change the effect of the mid orb.
General: add some same a tutorial of the orbs.

level 2
Change completely the secret room, is more dificult now

Level 3
3S 4E room changed
2S 5E I changed the room just
3E change the room is a little more dificult now
add more area to trapdoor-maze to the secret room
1N 1E, replaced to 1N 2E, the maze is inside the room
change the exit to 2N 3E

I only write the news changes
Click here to view the secret text



[Last edited by lyon at 09-23-2010 04:49 PM]
09-14-2010 at 11:18 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1979
Registered: 08-07-2004
IP: Logged
icon Re: lyon's castle (+2)  
I think the hold is pretty solid. It would be nice to see this hold completed.

The difficulty is medium, because it's full of rooms that needs lots of work (=lots of turns) to complete. Note that you can't make holds harder by making the rooms more work, because we define "hard" holds by very different rules.

Things that I would suggest:

1. If you are using tar and trapdoors, or walls under tar, try to use a vision token as well.

2. If you are using tar, please consider not using green doors. There is a trick using tar that will make green doors stay closed even after you opened them, and leave the room. If you use a green door it means that it will block the road back.

3. You might want to make lesser levels. 9 levels is already a lot for a hold, especially if some of the levels have more than 40 rooms. Many first time hold builders have given up because they think they need a lot of levels for a good hold. That's not true.

4. If you have rooms that needs many turns to solve, then you should add more checkpoints. There are many trapdoor rooms in there with checkpoints only after 300+ turns. Are you suggesting that I can play so many turns correctly at once? Well, I gave up playing this hold somewhere in level 3.

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.
09-15-2010 at 01:31 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
lyon
Level: Roachling
Rank Points: 13
Registered: 09-14-2010
IP: Logged
icon Re: lyon's castle (0)  
i will edited the level 8 as the level 4 making a few goblins rooms in that level. Too the descriptions and names of the levels.
And add more rooms to the 9 level too.
09-15-2010 at 04:31 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3171
Registered: 10-14-2006
IP: Logged
icon Re: lyon's castle (+3)  
I played this hold until I got stuck in an impossible room (Level 4 2N3E). The hold seems to be directed at novice players. I've noticed a gentle difficulty progression from about 1-2 brains (in Level 1) to 3-4 brains (in Level 4).

I like how you've placed a checkpoint in the last room of every level. Please consider adding at least one checkpoint to each of the puzzle rooms as well.

Some more specific comments:

Level 1
Click here to view the secret text


Level 2
Click here to view the secret text


Level 3
Click here to view the secret text


Level 4
Click here to view the secret text

09-20-2010 at 10:39 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3171
Registered: 10-14-2006
IP: Logged
icon Re: lyon's castle (+1)  
Another big problem with Level 4 is that you can't return back through 2N1W.
09-20-2010 at 12:25 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
lyon
Level: Roachling
Rank Points: 13
Registered: 09-14-2010
IP: Logged
icon Re: lyon's castle (+1)  
EDIT:I edit the hold, all names and descritions of the levels as ends the rooms of the lower part of the 9 level. I end the hold the sunday or the monday I think.
EDIT2:hold end. Only need test some rooms of level 4 and 9
EDIT3:I made several changes of hold.
changed the descriptions of the 1, 2, 3 and 4 levels of the levels.
i knew the stuck, but i cannot upload the map, changed rooms of the 4th level and corrects the stucks in this levels.

[Last edited by lyon at 09-20-2010 04:29 PM]
09-20-2010 at 03:09 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3171
Registered: 10-14-2006
IP: Logged
icon Re: lyon's castle (+2)  
Lyon, thanks for responding so quickly. But I think you responded a little too quickly. You should have tested the changes you made before uploading the new version. (I am an old Rabbit. Even a few days wait seems quick to me.) Also, when you have a new version of your hold, you should attach it to the first post. You should remove old versions of your hold from the forum, because you don't need testers to play the old versions any more.

I forgot to look at the hold description my first time around. Here's a fixed up version:
Click here to view the secret text

Level 1 still needs checkpoints.

Scroll in Level 2 Entrance:
Click here to view the secret text

Level 2 still needs checkpoints.

Level 3 Entrance description still needs to be edited. See previous post.

I think switching the secret room around in Level 3 was a good idea. There's now an unintended solution in 1N.
Click here to view the secret text

On Level 4, I think it was a good idea to replace the goblins with evil eyes. They do look like security cameras... sort of. This change will keep your hold accessible to novice players who are not familiar with many game elements. Maybe you will introduce goblins on their own level later.

With that in mind, Level 4 entrance description, take two:
Click here to view the secret text

It is still impossible to complete Level 4. Bugs:

1. 2N5E is impossible because the player cannot open the yellow door at (35-36,17)

2. In 3N4E, the yellow doors prevent the player from returning from the secret room.

3. 2N1W is impossible, because the entrance path is only one trapdoor wide. The player cannot exit after killing all the monsters.
09-21-2010 at 02:28 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
lyon
Level: Roachling
Rank Points: 13
Registered: 09-14-2010
IP: Logged

File: Lyons Castle.hold (113.8 KB)
Downloaded 54 times.
License: Public Domain
icon Re: lyon's castle (0)  
i cannot test the rooms because i have to do homework, sorry.

Changed the 1st, 4th and 5th levels.
the other version are deleted


09-21-2010 at 04:03 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: lyon's castle (0)  
It is inexcusably rude to foist upon others a puzzle you can't be bothered to test yourself, even to make sure it's possible. Do you think you are the only one here with work to do?

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
09-21-2010 at 06:11 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
lyon
Level: Roachling
Rank Points: 13
Registered: 09-14-2010
IP: Logged
icon Re: lyon's castle (+1)  
yeah, i know that i has been rude, my apologies.
I pretend say that surely you (plural) have more free time that me.
Of course i know that all have work and I grateful that they help me to improve my hold.

[Last edited by lyon at 09-22-2010 07:34 PM]
09-22-2010 at 07:31 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3171
Registered: 10-14-2006
IP: Logged
icon Re: lyon's castle (+1)  
Please let us know when you've tested your rooms. Take your time.
09-27-2010 at 02:45 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
lyon
Level: Roachling
Rank Points: 13
Registered: 09-14-2010
IP: Logged
icon Re: lyon's castle (0)  
Ok, i will advice when i test all
09-28-2010 at 02:59 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: lyon's castle (+1)  
About bugs: He doesn't have time to fix them, because he's always busy making new levels.
10-10-2010 at 01:06 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
12th Archivist
Level: Smitemaster
Avatar
Rank Points: 789
Registered: 12-07-2008
IP: Logged
icon Re: lyon's castle (0)  
Banjooie wrote:
About bugs: He doesn't have time to fix them, because he's always busy making new levels.
Wasn't that Jeff_Ray...'s shtick when he was making that really, really big hold long ago?

____________________________
It was going well until it exploded.
~Scott Manley

Check out the DROD Wikia project here!
10-10-2010 at 04:18 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : lyon's castle (themed levels)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.