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Ed Crash
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File: BLACK grounds.hold (12 KB)
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icon Black grounds (0)  
Maybe this will go? (version TCB)

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[Last edited by Ed Crash at 06-15-2007 08:20 PM]
06-15-2007 at 07:18 PM
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Jeff_Ray...
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icon Re: Black grounds (+1)  
Maybe it's because your other hold wasn't promising and people think this one is the same.

EDIT: My Comments:

-The first few rooms are dull. That's litteral time down the drain.

-You don't need the tarstuff token in the gel room of level 2.

-Why did you even bother putting the builders in lvl2: 2S1W? They're useless.

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[Last edited by Jeff_Ray... at 06-15-2007 08:43 PM]
06-15-2007 at 08:33 PM
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Ed Crash
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icon Re: Black grounds (0)  
Jeff_Ray... wrote:
Maybe it's because your other hold wasn't promising and people think this one is the same.

Yeah. But this one aren't that badly(I think so).

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06-15-2007 at 08:38 PM
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Ed Crash
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icon Re: Black grounds (0)  
If this is bad hold, just give hints in building! I will add them!

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06-15-2007 at 08:40 PM
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Jeff_Ray...
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icon Re: Black grounds (0)  
I added comments in my first post.

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06-15-2007 at 08:44 PM
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Ed Crash
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Jeff_Ray... wrote:
Maybe it's because your other hold wasn't promising and people think this one is the same.

EDIT: My Comments:


-Why did you even bother putting the builders in lvl2: 2S1W? They're useless.

It builds fuse(I removed them only one stay)

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[Last edited by Ed Crash at 06-15-2007 08:48 PM]
06-15-2007 at 08:48 PM
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Jeff_Ray...
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You should. Make rooms with better puzzles. Try having a base puzzle idea and I will help you with making a better puzzle.

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06-15-2007 at 08:51 PM
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Ed Crash
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Jeff_Ray... wrote:
Maybe it's because your other hold wasn't promising and people think this one is the same.

EDIT: My Comments:

-The first few rooms are dull. That's litteral time down the drain.

Got it

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06-15-2007 at 08:51 PM
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Ed Crash
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Jeff_Ray... wrote:
Maybe it's because your other hold wasn't promising and people think this one is the same.

EDIT: My Comments:


-You don't need the tarstuff token in the gel room of level 2.

.

Well yes, but it maybe is easy when it is?

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06-15-2007 at 08:53 PM
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Ed Crash
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Jeff_Ray... wrote:
You should. Make rooms with better puzzles. Try having a base puzzle idea and I will help you with making a better puzzle.

OK

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06-15-2007 at 08:53 PM
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Jeff_Ray...
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No, I think it's better to do this than to get the token. Maybe have a uncuttable gel blob blocking the way out, and you need to turn the blob to tar?

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06-15-2007 at 08:54 PM
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Ed Crash
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File: BLACK grounds.hold (12.3 KB)
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icon Re: Black grounds (+1)  
And here it is, with changes

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06-15-2007 at 08:55 PM
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Jeff_Ray...
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The first few rooms still require CTRL+5 waiting. I don't recommend this on your hold at all. Clear these rooms and do something better. Try to do a puzzle and then, I will help you develop it further. Then, you should get the hang of doing good puzzles.

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06-15-2007 at 09:02 PM
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Ed Crash
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Jeff_Ray... wrote:
The first few rooms still require CTRL+5 waiting. I don't recommend this on your hold at all. Clear these rooms and do something better. Try to do a puzzle and then, I will help you develop it further. Then, you should get the hang of doing good puzzles.
No there is secret walll!

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06-15-2007 at 09:05 PM
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Jeff_Ray...
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The first, fourth and last rooms don't. You should make something better than this of the rooms anyways.

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06-15-2007 at 09:06 PM
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Ed Crash
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File: BLACK grounds.hold (12 KB)
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icon Re: Black grounds (0)  
Jeff_Ray... wrote:
The first, fourth and last rooms don't. You should make something better than this of the rooms anyways.

now!

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06-15-2007 at 09:31 PM
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Tahnan
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Ed Crash wrote:
What? You scare name or something? Why don't download?
I did tested all possible!
Check it out! It's only 2 level!
Are you serious? Ed, your hold had been up for literally less than an hour when you started complaining that people weren't playing it. Give people a chance. (And three consecutive posts aren't any more convincing than a single post.)
06-15-2007 at 09:49 PM
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Tahnan
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icon Re: Black grounds (+1)  
OK, so here's the thing. For the most part, these rooms just involve standing around and waiting for builders, or otherwise just walking through them. Level 1, 1S, for instance: either you sit there waiting for the builders to clear you a path (dull), or you walk through the broken walls (easy).

That was also true on the second level: there was some element of "walk quickly or you'll be trapped", but mostly it was still just "walk through the room". That doesn't make for a very interesting hold.
06-15-2007 at 10:06 PM
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Monkey
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icon Re: Black grounds (+1)  
BTW, Ed Crash, have you played up to at least level 8 of KDD or JTRH? They can make you a better editor. As my saying goes,
"Beat hard holds, make good holds.":)
Get a good start on playing the harder holds (the Odd Job holds come to mind, along with The Choice, and the Smitemaster's Selections) before posting a hold on Architecture.

Just my 2 cents.

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06-15-2007 at 10:26 PM
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Ed Crash
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Monkey wrote:
BTW, Ed Crash, have you played up to at least level 8 of KDD or JTRH?

Yes I have done them.

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06-21-2007 at 09:45 PM
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Ed Crash
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File: BLACK grounds.hold (16.2 KB)
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icon Re: Black grounds (0)  
I added some secret rooms. ;) :?

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06-22-2007 at 05:46 PM
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Monkey
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icon Re: Black grounds (+1)  
Ed Crash, this is, like, the 3rd time you did triple posts. And you did a quintuple post when you made this thread.
Rule of thumb: Only make double posts, and only when it's absolutely necessary.


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06-22-2007 at 09:56 PM
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