larrymurk wrote:
Sorry to the hold author who I assume spent time and effort trying to make a good hold, but here's the way this hold came accross to me.
Hmmm... "Beethro's Week Off" sure sounds similar to an excellent hold named "Beethro's day off". I think it even mentions that it's a prequel to said hold. Thing is, you didn't design the other hold. Did you even ask Stephen's permission to make a prequel? Is this hold in any way related? No, no, no!
Sadly, I'd also say there is nothing special about this hold. It might be an OK hold for beginners I guess.
You might want to name your next hold War 14, I believe that's still open. Again, sorry to act so mean, but why use someone else's hold name unless it just works perfectly and you discuss it with said hold creator first?
There is no problem with constructive criticisem
Anywho, I ment not to make this anything like Beethro's Day Off, I just learned about it as soon as I posted this on the arc board.
Tokyokid wrote:
Some complaints: Day 2-part 2: Cutscene doesn't even have a cutscence! And Day 2 part 3: there's a cutscene at the beginning of the level that doesn't seem to do anything. Tsk, tsk, tsk.
I never really liked the way cutscenes happen, I like to have people be able to move freely during them, or if they want, just skip over them. So thats why I didn't make it a real cutscene, just story plot being stated.
(I evolved this feeling after playing "
Kingdom Hearts"
, cutscenes can't be skiped and the very first one is like 20 flipin' minutes long.)
Also, I liked the way "
the cutscene"
sounded compared to "
a confuseing spout of information that you can run away from"
(though this one does have a certain ring to it.)
tahnan wrote: Rule #1 of Architecture: Don't irritate the player.
Dang, there goes my 5 other holds...j/k.
I did this because I gave this hold to my friend before I put it up in arc boards. When my friend did this room, he laughed, and appaerently I didn't catch his disgrunteled sigh soon after. So I kept it in.